d3d11rhi: remove leftover of pre-win10 code

Amends commit 1e085b9e15

Task-number: QTBUG-84432
Pick-to: 6.2
Change-Id: Id48fb6c2a9c7d24f1525975c6c154dbc323bbc25
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
bb10
Yuhang Zhao 2021-11-25 13:20:14 +08:00
parent efb283fb7f
commit 00ea6f58da
1 changed files with 1 additions and 3 deletions

View File

@ -41,7 +41,6 @@
#include "qshader_p.h"
#include "cs_tdr_p.h"
#include <QWindow>
#include <QOperatingSystemVersion>
#include <qmath.h>
#include <private/qsystemlibrary_p.h>
@ -201,8 +200,7 @@ bool QRhiD3D11::create(QRhi::Flags flags)
dxgiFactory = createDXGIFactory2();
if (dxgiFactory != nullptr) {
hasDxgi2 = true;
supportsFlipDiscardSwapchain = QOperatingSystemVersion::current() >= QOperatingSystemVersion::Windows10
&& !qEnvironmentVariableIntValue("QT_D3D_NO_FLIP");
supportsFlipDiscardSwapchain = !qEnvironmentVariableIntValue("QT_D3D_NO_FLIP");
} else {
dxgiFactory = createDXGIFactory1();
hasDxgi2 = false;