Cocoa: Fix qmlscene flicker on startup.
The SG render thread was racing window creation in the GUI thread, which would cause flicker if the window won the race and was shown before the SG thread had a frame ready. Send a synchronous expose event before showing the window - this will wait for the SG render thread. In addition, don't defer NSwindow creation. The GL context setup is done before the window is shown and needs a fully created window. New API: QWindowSystemInterface::handleSynchronousExposeEvent Retire: QWindowSystemInterface::handleExposeEvent Change-Id: I0bb46089d16ec4882aaac8db67b57d15e0f51531 Reviewed-on: http://codereview.qt.nokia.com/3399 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@nokia.com>bb10
parent
090ee21eac
commit
0719142321
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@ -276,10 +276,10 @@ void QWindowSystemInterface::handleUnmapEvent(QWindow *tlw)
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QWindowSystemInterfacePrivate::queueWindowSystemEvent(e);
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}
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void QWindowSystemInterface::handleExposeEvent(QWindow *tlw, const QRegion ®ion)
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void QWindowSystemInterface::handleSynchronousExposeEvent(QWindow *tlw, const QRegion ®ion)
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{
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QWindowSystemInterfacePrivate::ExposeEvent *e = new QWindowSystemInterfacePrivate::ExposeEvent(tlw, region);
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QWindowSystemInterfacePrivate::queueWindowSystemEvent(e);
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QGuiApplicationPrivate::processWindowSystemEvent(e); // send event immediately.
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}
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bool QWindowSystemInterface::sendWindowSystemEvents(QAbstractEventDispatcher *eventDispatcher, QEventLoop::ProcessEventsFlags flags)
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@ -105,7 +105,7 @@ public:
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static void handleMapEvent(QWindow *w);
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static void handleUnmapEvent(QWindow *w);
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static void handleExposeEvent(QWindow *w, const QRegion ®ion);
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static void handleSynchronousExposeEvent(QWindow *tlw, const QRegion ®ion);
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// Drag and drop. These events are sent immediately.
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static Qt::DropAction handleDrag(QWindow *w, QMimeData *dropData, const QPoint &p);
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@ -121,8 +121,10 @@ void QCocoaWindow::setVisible(bool visible)
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if (window()->transientParent())
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setGeometry(window()->geometry());
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// Make sure the QWindow has a frame ready before we show the NSWindow.
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QWindowSystemInterface::handleSynchronousExposeEvent(window(), QRect(QPoint(), geometry().size()));
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[m_nsWindow makeKeyAndOrderFront:nil];
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QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(), geometry().size()));
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} else {
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[m_nsWindow orderOut:nil];
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}
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@ -319,7 +321,7 @@ QNSWindow * QCocoaWindow::createWindow()
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panel = [[NSPanel alloc] initWithContentRect:frame
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styleMask:m_windowAttributes
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backing:NSBackingStoreBuffered
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defer:YES];
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defer:NO]; // see window case below
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// ### crashes
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// [panel setFloatingPanel:needFloating];
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// [panel setWorksWhenModal:worksWhenModal];
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@ -330,7 +332,8 @@ QNSWindow * QCocoaWindow::createWindow()
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window = [[QNSWindow alloc] initWithContentRect:frame
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styleMask:(NSResizableWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSTitledWindowMask)
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backing:NSBackingStoreBuffered
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defer:YES];
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defer:NO]; // Deferring window creation breaks OpenGL (the GL context is set up
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// before the window is shown and needs a proper window.).
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break;
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}
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@ -125,7 +125,7 @@ void QWaylandWindow::attach(QWaylandBuffer *buffer)
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mBuffer = buffer;
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if (mSurface) {
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wl_surface_attach(mSurface, buffer->buffer(),0,0);
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QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(), geometry().size()));
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QWindowSystemInterface::handleSynchronousExposeEvent(window(), QRect(QPoint(), geometry().size()));
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}
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}
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@ -902,7 +902,7 @@ void QWindowsWindow::handleWmPaint(HWND hwnd, UINT,
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if (QWindowsContext::verboseIntegration)
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qDebug() << __FUNCTION__ << this << window() << updateRect;
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QWindowSystemInterface::handleExposeEvent(window(), QRegion(updateRect));
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QWindowSystemInterface::handleSynchronousExposeEvent(window(), QRegion(updateRect));
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clearFlag(WithinWmPaint);
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m_hdc = 0;
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EndPaint(hwnd, &ps);
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@ -472,7 +472,7 @@ void QXcbConnection::handleXcbEvent(xcb_generic_event_t *event)
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switch (response_type) {
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case XCB_EXPOSE:
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HANDLE_PLATFORM_WINDOW_EVENT(xcb_expose_event_t, window, handleExposeEvent);
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HANDLE_PLATFORM_WINDOW_EVENT(xcb_expose_event_t, window, handleSynchronousExposeEvent);
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case XCB_BUTTON_PRESS:
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HANDLE_PLATFORM_WINDOW_EVENT(xcb_button_press_event_t, event, handleButtonPressEvent);
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case XCB_BUTTON_RELEASE:
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@ -1074,7 +1074,7 @@ QXcbEGLSurface *QXcbWindow::eglSurface() const
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void QXcbWindow::handleExposeEvent(const xcb_expose_event_t *event)
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{
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QRect rect(event->x, event->y, event->width, event->height);
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QWindowSystemInterface::handleExposeEvent(window(), rect);
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QWindowSystemInterface::handleSynchronousExposeEvent(window(), rect);
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}
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void QXcbWindow::handleClientMessageEvent(const xcb_client_message_event_t *event)
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