GLSL #version directive does not have to be at start of line
The #version directive detector of QOpenGLShaderProgram is using an incorrect regular expression to detect the #version directive in the preprocessed shader source code. It is allowed to have whitespace before the #version. Task-number: QTBUG-43240 Change-Id: If60670f49cb40148e5e7fbe6da6c798e8f636c3d Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>bb10
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a69b2c0168
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0d49ebdf30
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@ -481,7 +481,7 @@ static QVersionDirectivePosition findVersionDirectivePosition(const char *source
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int splitPosition = 0;
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int linePosition = 1;
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static const QRegularExpression pattern(QStringLiteral("^#\\s*version.*(\\n)?"),
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static const QRegularExpression pattern(QStringLiteral("^\\s*#\\s*version.*(\\n)?"),
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QRegularExpression::MultilineOption
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| QRegularExpression::OptimizeOnFirstUsageOption);
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QRegularExpressionMatch match = pattern.match(working);
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