QOpenGLTexture: move all the enums at the beginning of the class

It makes more sense to put them all together, and actually
the next patches will require the enums to be moved anyhow.

Change-Id: Ieb897e9ea2bfef66426c72f935504a92323e2a00
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
bb10
Giuseppe D'Angelo 2014-11-13 11:35:36 +01:00
parent ef828b89ab
commit 10d1b6c7b8
1 changed files with 78 additions and 78 deletions

View File

@ -88,29 +88,6 @@ public:
DontResetTextureUnit
};
explicit QOpenGLTexture(Target target);
explicit QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
~QOpenGLTexture();
Target target() const;
// Creation and destruction
bool create();
void destroy();
bool isCreated() const;
GLuint textureId() const;
// Binding and releasing
void bind();
void bind(uint unit, TextureUnitReset reset = DontResetTextureUnit);
void release();
void release(uint unit, TextureUnitReset reset = DontResetTextureUnit);
bool isBound() const;
bool isBound(uint unit);
static GLuint boundTextureId(BindingTarget target);
static GLuint boundTextureId(uint unit, BindingTarget target);
enum TextureFormat {
NoFormat = 0, // GL_NONE
@ -254,32 +231,6 @@ public:
};
#endif
// Storage allocation
void setFormat(TextureFormat format);
TextureFormat format() const;
void setSize(int width, int height = 1, int depth = 1);
int width() const;
int height() const;
int depth() const;
void setMipLevels(int levels);
int mipLevels() const;
int maximumMipLevels() const;
void setLayers(int layers);
int layers() const;
int faces() const;
void setSamples(int samples);
int samples() const;
void setFixedSamplePositions(bool fixed);
bool isFixedSamplePositions() const;
void allocateStorage();
bool isStorageAllocated() const;
QOpenGLTexture *createTextureView(Target target,
TextureFormat viewFormat,
int minimumMipmapLevel, int maximumMipmapLevel,
int minimumLayer, int maximumLayer) const;
bool isTextureView() const;
enum CubeMapFace {
CubeMapPositiveX = 0x8515, // GL_TEXTURE_CUBE_MAP_POSITIVE_X
CubeMapNegativeX = 0x8516, // GL_TEXTURE_CUBE_MAP_NEGATIVE_X
@ -340,6 +291,84 @@ public:
Float32_D32_UInt32_S8_X24 = 0x8DAD // GL_FLOAT_32_UNSIGNED_INT_24_8_REV
};
enum SwizzleComponent {
SwizzleRed = 0x8E42, // GL_TEXTURE_SWIZZLE_R
SwizzleGreen = 0x8E43, // GL_TEXTURE_SWIZZLE_G
SwizzleBlue = 0x8E44, // GL_TEXTURE_SWIZZLE_B
SwizzleAlpha = 0x8E45 // GL_TEXTURE_SWIZZLE_A
};
enum SwizzleValue {
RedValue = 0x1903, // GL_RED
GreenValue = 0x1904, // GL_GREEN
BlueValue = 0x1905, // GL_BLUE
AlphaValue = 0x1906, // GL_ALPHA
ZeroValue = 0, // GL_ZERO
OneValue = 1 // GL_ONE
};
enum WrapMode {
Repeat = 0x2901, // GL_REPEAT
MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT
ClampToEdge = 0x812F, // GL_CLAMP_TO_EDGE
ClampToBorder = 0x812D // GL_CLAMP_TO_BORDER
};
enum CoordinateDirection {
DirectionS = 0x2802, // GL_TEXTURE_WRAP_S
DirectionT = 0x2803, // GL_TEXTURE_WRAP_T
DirectionR = 0x8072 // GL_TEXTURE_WRAP_R
};
explicit QOpenGLTexture(Target target);
explicit QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
~QOpenGLTexture();
Target target() const;
// Creation and destruction
bool create();
void destroy();
bool isCreated() const;
GLuint textureId() const;
// Binding and releasing
void bind();
void bind(uint unit, TextureUnitReset reset = DontResetTextureUnit);
void release();
void release(uint unit, TextureUnitReset reset = DontResetTextureUnit);
bool isBound() const;
bool isBound(uint unit);
static GLuint boundTextureId(BindingTarget target);
static GLuint boundTextureId(uint unit, BindingTarget target);
// Storage allocation
void setFormat(TextureFormat format);
TextureFormat format() const;
void setSize(int width, int height = 1, int depth = 1);
int width() const;
int height() const;
int depth() const;
void setMipLevels(int levels);
int mipLevels() const;
int maximumMipLevels() const;
void setLayers(int layers);
int layers() const;
int faces() const;
void setSamples(int samples);
int samples() const;
void setFixedSamplePositions(bool fixed);
bool isFixedSamplePositions() const;
void allocateStorage();
bool isStorageAllocated() const;
QOpenGLTexture *createTextureView(Target target,
TextureFormat viewFormat,
int minimumMipmapLevel, int maximumMipmapLevel,
int minimumLayer, int maximumLayer) const;
bool isTextureView() const;
// Pixel transfer
// ### Qt 6: remove the non-const void * overloads
QT_DEPRECATED void setData(int mipLevel, int layer, CubeMapFace cubeFace,
@ -431,22 +460,6 @@ public:
void generateMipMaps();
void generateMipMaps(int baseLevel, bool resetBaseLevel = true);
enum SwizzleComponent {
SwizzleRed = 0x8E42, // GL_TEXTURE_SWIZZLE_R
SwizzleGreen = 0x8E43, // GL_TEXTURE_SWIZZLE_G
SwizzleBlue = 0x8E44, // GL_TEXTURE_SWIZZLE_B
SwizzleAlpha = 0x8E45 // GL_TEXTURE_SWIZZLE_A
};
enum SwizzleValue {
RedValue = 0x1903, // GL_RED
GreenValue = 0x1904, // GL_GREEN
BlueValue = 0x1905, // GL_BLUE
AlphaValue = 0x1906, // GL_ALPHA
ZeroValue = 0, // GL_ZERO
OneValue = 1 // GL_ONE
};
void setSwizzleMask(SwizzleComponent component, SwizzleValue value);
void setSwizzleMask(SwizzleValue r, SwizzleValue g,
SwizzleValue b, SwizzleValue a);
@ -480,19 +493,6 @@ public:
void setMaximumAnisotropy(float anisotropy);
float maximumAnisotropy() const;
enum WrapMode {
Repeat = 0x2901, // GL_REPEAT
MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT
ClampToEdge = 0x812F, // GL_CLAMP_TO_EDGE
ClampToBorder = 0x812D // GL_CLAMP_TO_BORDER
};
enum CoordinateDirection {
DirectionS = 0x2802, // GL_TEXTURE_WRAP_S
DirectionT = 0x2803, // GL_TEXTURE_WRAP_T
DirectionR = 0x8072 // GL_TEXTURE_WRAP_R
};
void setWrapMode(WrapMode mode);
void setWrapMode(CoordinateDirection direction, WrapMode mode);
WrapMode wrapMode(CoordinateDirection direction) const;