Doc: Fix issues with QOpenGLTexture enumerations

Use correct parameters for \enum commands, and add documentation
for QOpenGLTexture::Filter enumeration.

Task-number: QTBUG-35576
Change-Id: If7099da0b2b570c28e683126f0ba3a885d80f741
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
bb10
Topi Reinio 2014-01-14 12:48:10 +01:00 committed by The Qt Project
parent cbc6387a28
commit 12769d539c
1 changed files with 15 additions and 4 deletions

View File

@ -1098,6 +1098,17 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
would be to transform your texture coordinates.
*/
/*!
\enum QOpenGLTexture::Filter
This enum defines the filtering parameters for a QOpenGLTexture object.
\value Nearest Equivalent to GL_NEAREST
\value Linear Equivalent to GL_LINEAR
\value NearestMipMapNearest Equivalent to GL_NEAREST_MIPMAP_NEAREST
\value NearestMipMapLinear Equivalent to GL_NEAREST_MIPMAP_LINEAR
\value LinearMipMapNearest Equivalent to GL_LINEAR_MIPMAP_NEAREST
\value LinearMipMapLinear Equivalent to GL_LINEAR_MIPMAP_LINEAR
*/
/*!
\enum QOpenGLTexture::Target
This enum defines the texture target of a QOpenGLTexture object.
@ -1152,7 +1163,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
*/
/*!
\enum TextureUnitReset
\enum QOpenGLTexture::TextureUnitReset
This enum defines options ot control texture unit activation.
\value ResetTextureUnit The previous active texture unit will be reset
@ -1308,7 +1319,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
*/
/*!
\enum PixelType
\enum QOpenGLTexture::PixelType
This enum defines the possible pixel data types for a pixel transfer operation
\value NoPixelType Equivalent to GL_NONE
@ -1381,7 +1392,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
*/
/*!
\enum WrapMode
\enum QOpenGLTexture::WrapMode
This enum defines the possible texture coordinate wrapping modes.
\value Repeat Texture coordinate is repeated. Equivalent to GL_REPEAT
@ -1392,7 +1403,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
*/
/*!
\enum CoordinateDirection
\enum QOpenGLTexture::CoordinateDirection
This enum defines the possible texture coordinate directions
\value DirectionS The horizontal direction. Equivalent to GL_TEXTURE_WRAP_S