direct2d: Fix translucent/frameless window rendering
When using WA_TranslucentBackground/FramelessWindowHint, the backing store must paint to an offscreen texture instead of the swap chain in order to achieve the desired results. This texture is then presented to the screen using UpdateLayeredWindowIndirect(). As the swap chain is not needed in this mode, its construction is skipped if indirect rendering is active. Furthermore, the layering options were updated to fix an issue with transparent layers overpainting the background. The layer options were switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both translucent and non-translucent rendering modes. Task-number: QTBUG-40601 Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>bb10
parent
fc3acdd9d2
commit
1cdcf64ad5
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@ -49,6 +49,7 @@
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#include "qwindowscontext.h"
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#include <QtGui/QPainter>
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#include <QtGui/QWindow>
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#include <QtCore/QDebug>
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@ -85,9 +86,18 @@ QWindowsDirect2DBackingStore::~QWindowsDirect2DBackingStore()
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{
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}
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void QWindowsDirect2DBackingStore::beginPaint(const QRegion &)
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void QWindowsDirect2DBackingStore::beginPaint(const QRegion ®ion)
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{
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bitmap(nativeWindow(window())->pixmap())->deviceContext()->begin();
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QPixmap *pixmap = nativeWindow(window())->pixmap();
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bitmap(pixmap)->deviceContext()->begin();
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QPainter painter(pixmap);
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QColor clear(Qt::transparent);
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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foreach (const QRect &r, region.rects())
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painter.fillRect(r, clear);
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}
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void QWindowsDirect2DBackingStore::endPaint()
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@ -107,7 +117,7 @@ void QWindowsDirect2DBackingStore::flush(QWindow *targetWindow, const QRegion &r
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nativeWindow(targetWindow)->flush(copy.data(), region, offset);
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}
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nativeWindow(targetWindow)->present();
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nativeWindow(targetWindow)->present(region);
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}
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void QWindowsDirect2DBackingStore::resize(const QSize &size, const QRegion ®ion)
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@ -343,7 +343,7 @@ public:
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D2D1::IdentityMatrix(),
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1.0,
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NULL,
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D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND),
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D2D1_LAYER_OPTIONS1_NONE),
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NULL);
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pushedClips.push(LayerClip);
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}
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@ -953,7 +953,7 @@ bool QWindowsDirect2DPaintEngine::begin(QPaintDevice * pdev)
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D2D1::IdentityMatrix(),
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1.0,
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NULL,
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D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND),
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D2D1_LAYER_OPTIONS1_NONE),
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NULL);
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} else {
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QRect clip(0, 0, pdev->width(), pdev->height());
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@ -54,10 +54,135 @@ QT_BEGIN_NAMESPACE
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QWindowsDirect2DWindow::QWindowsDirect2DWindow(QWindow *window, const QWindowsWindowData &data)
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: QWindowsWindow(window, data)
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, m_needsFullFlush(true)
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, m_directRendering(!(data.flags & Qt::FramelessWindowHint && window->format().hasAlpha()))
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{
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if (window->type() == Qt::Desktop)
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return; // No further handling for Qt::Desktop
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if (m_directRendering)
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setupSwapChain();
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HRESULT hr = QWindowsDirect2DContext::instance()->d2dDevice()->CreateDeviceContext(
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D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
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m_deviceContext.GetAddressOf());
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if (FAILED(hr))
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qWarning("%s: Couldn't create Direct2D Device context: %#x", __FUNCTION__, hr);
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}
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QWindowsDirect2DWindow::~QWindowsDirect2DWindow()
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{
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}
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void QWindowsDirect2DWindow::setWindowFlags(Qt::WindowFlags flags)
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{
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m_directRendering = !(flags & Qt::FramelessWindowHint && window()->format().hasAlpha());
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if (!m_directRendering)
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m_swapChain.Reset(); // No need for the swap chain; release from memory
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else if (!m_swapChain)
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setupSwapChain();
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QWindowsWindow::setWindowFlags(flags);
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}
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QPixmap *QWindowsDirect2DWindow::pixmap()
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{
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setupBitmap();
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return m_pixmap.data();
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}
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void QWindowsDirect2DWindow::flush(QWindowsDirect2DBitmap *bitmap, const QRegion ®ion, const QPoint &offset)
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{
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QSize size;
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if (m_directRendering) {
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DXGI_SWAP_CHAIN_DESC1 desc;
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HRESULT hr = m_swapChain->GetDesc1(&desc);
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QRect geom = geometry();
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if ((FAILED(hr) || (desc.Width != geom.width()) || (desc.Height != geom.height()))) {
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resizeSwapChain(geom.size());
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m_swapChain->GetDesc1(&desc);
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}
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size.setWidth(desc.Width);
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size.setHeight(desc.Height);
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} else {
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size = geometry().size();
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}
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setupBitmap();
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if (!m_bitmap)
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return;
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if (bitmap != m_bitmap.data()) {
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m_bitmap->deviceContext()->begin();
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ID2D1DeviceContext *dc = m_bitmap->deviceContext()->get();
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if (!m_needsFullFlush) {
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QRegion clipped = region;
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clipped &= QRect(QPoint(), size);
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foreach (const QRect &rect, clipped.rects()) {
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QRectF rectF(rect);
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dc->DrawBitmap(bitmap->bitmap(),
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to_d2d_rect_f(rectF),
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1.0,
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D2D1_INTERPOLATION_MODE_LINEAR,
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to_d2d_rect_f(rectF.translated(offset.x(), offset.y())));
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}
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} else {
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QRectF rectF(QPoint(), size);
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dc->DrawBitmap(bitmap->bitmap(),
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to_d2d_rect_f(rectF),
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1.0,
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D2D1_INTERPOLATION_MODE_LINEAR,
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to_d2d_rect_f(rectF.translated(offset.x(), offset.y())));
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m_needsFullFlush = false;
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}
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m_bitmap->deviceContext()->end();
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}
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}
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void QWindowsDirect2DWindow::present(const QRegion ®ion)
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{
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if (m_directRendering) {
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m_swapChain->Present(0, 0);
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return;
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}
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ComPtr<IDXGISurface> bitmapSurface;
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HRESULT hr = m_bitmap->bitmap()->GetSurface(&bitmapSurface);
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Q_ASSERT(SUCCEEDED(hr));
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ComPtr<IDXGISurface1> dxgiSurface;
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hr = bitmapSurface.As(&dxgiSurface);
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Q_ASSERT(SUCCEEDED(hr));
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HDC hdc;
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hr = dxgiSurface->GetDC(FALSE, &hdc);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to get DC for presenting the surface");
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return;
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}
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const QRect bounds = window()->geometry();
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const SIZE size = { bounds.width(), bounds.height() };
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const POINT ptDst = { bounds.x(), bounds.y() };
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const POINT ptSrc = { 0, 0 };
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const BLENDFUNCTION blend = { AC_SRC_OVER, 0, 255.0 * opacity(), AC_SRC_ALPHA };
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const QRect r = region.boundingRect();
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const RECT dirty = { r.left(), r.top(), r.left() + r.width(), r.top() + r.height() };
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UPDATELAYEREDWINDOWINFO info = { sizeof(UPDATELAYEREDWINDOWINFO), NULL,
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&ptDst, &size, hdc, &ptSrc, 0, &blend, ULW_ALPHA, &dirty };
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if (!UpdateLayeredWindowIndirect(handle(), &info))
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qErrnoWarning(GetLastError(), "Failed to update the layered window");
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hr = dxgiSurface->ReleaseDC(NULL);
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if (FAILED(hr))
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qErrnoWarning(hr, "Failed to release the DC for presentation");
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}
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void QWindowsDirect2DWindow::setupSwapChain()
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{
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DXGI_SWAP_CHAIN_DESC1 desc = {};
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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@ -77,72 +202,7 @@ QWindowsDirect2DWindow::QWindowsDirect2DWindow(QWindow *window, const QWindowsWi
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if (FAILED(hr))
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qWarning("%s: Could not create swap chain: %#x", __FUNCTION__, hr);
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hr = QWindowsDirect2DContext::instance()->d2dDevice()->CreateDeviceContext(
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D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
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m_deviceContext.GetAddressOf());
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if (FAILED(hr))
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qWarning("%s: Couldn't create Direct2D Device context: %#x", __FUNCTION__, hr);
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}
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QWindowsDirect2DWindow::~QWindowsDirect2DWindow()
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{
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}
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QPixmap *QWindowsDirect2DWindow::pixmap()
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{
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setupBitmap();
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return m_pixmap.data();
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}
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void QWindowsDirect2DWindow::flush(QWindowsDirect2DBitmap *bitmap, const QRegion ®ion, const QPoint &offset)
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{
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DXGI_SWAP_CHAIN_DESC1 desc;
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HRESULT hr = m_swapChain->GetDesc1(&desc);
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QRect geom = geometry();
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if (FAILED(hr) || (desc.Width != geom.width()) || (desc.Height != geom.height())) {
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resizeSwapChain(geom.size());
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m_swapChain->GetDesc1(&desc);
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}
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setupBitmap();
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if (!m_bitmap)
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return;
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if (bitmap != m_bitmap.data()) {
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m_bitmap->deviceContext()->begin();
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ID2D1DeviceContext *dc = m_bitmap->deviceContext()->get();
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if (!m_needsFullFlush) {
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QRegion clipped = region;
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clipped &= QRect(0, 0, desc.Width, desc.Height);
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foreach (const QRect &rect, clipped.rects()) {
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QRectF rectF(rect);
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dc->DrawBitmap(bitmap->bitmap(),
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to_d2d_rect_f(rectF),
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1.0,
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D2D1_INTERPOLATION_MODE_LINEAR,
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to_d2d_rect_f(rectF.translated(offset.x(), offset.y())));
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}
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} else {
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QRectF rectF(0, 0, desc.Width, desc.Height);
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dc->DrawBitmap(bitmap->bitmap(),
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to_d2d_rect_f(rectF),
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1.0,
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D2D1_INTERPOLATION_MODE_LINEAR,
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to_d2d_rect_f(rectF.translated(offset.x(), offset.y())));
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m_needsFullFlush = false;
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}
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m_bitmap->deviceContext()->end();
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}
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}
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void QWindowsDirect2DWindow::present()
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{
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m_swapChain->Present(0, 0);
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m_needsFullFlush = true;
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}
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void QWindowsDirect2DWindow::resizeSwapChain(const QSize &size)
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@ -209,14 +269,34 @@ void QWindowsDirect2DWindow::setupBitmap()
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if (!m_deviceContext)
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return;
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if (!m_swapChain)
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if (m_directRendering && !m_swapChain)
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return;
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HRESULT hr;
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ComPtr<IDXGISurface1> backBufferSurface;
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HRESULT hr = m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBufferSurface));
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if (FAILED(hr)) {
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qWarning("%s: Could not query backbuffer for DXGI Surface: %#x", __FUNCTION__, hr);
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return;
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if (m_directRendering) {
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hr = m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBufferSurface));
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if (FAILED(hr)) {
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qWarning("%s: Could not query backbuffer for DXGI Surface: %#x", __FUNCTION__, hr);
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return;
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}
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} else {
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const QRect rect = geometry();
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CD3D11_TEXTURE2D_DESC backBufferDesc(DXGI_FORMAT_B8G8R8A8_UNORM, rect.width(), rect.height(), 1, 1);
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backBufferDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
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backBufferDesc.MiscFlags = D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
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ComPtr<ID3D11Texture2D> backBufferTexture;
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HRESULT hr = QWindowsDirect2DContext::instance()->d3dDevice()->CreateTexture2D(&backBufferDesc, NULL, &backBufferTexture);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to create backing texture for indirect rendering");
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return;
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}
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hr = backBufferTexture.As(&backBufferSurface);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to cast back buffer surface to DXGI surface");
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return;
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}
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}
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ComPtr<ID2D1Bitmap1> backBufferBitmap;
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@ -56,9 +56,12 @@ public:
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QWindowsDirect2DWindow(QWindow *window, const QWindowsWindowData &data);
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~QWindowsDirect2DWindow();
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void setWindowFlags(Qt::WindowFlags flags) Q_DECL_OVERRIDE;
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QPixmap *pixmap();
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void flush(QWindowsDirect2DBitmap *bitmap, const QRegion ®ion, const QPoint &offset);
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void present();
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void present(const QRegion ®ion);
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void setupSwapChain();
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void resizeSwapChain(const QSize &size);
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QSharedPointer<QWindowsDirect2DBitmap> copyBackBuffer() const;
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@ -72,6 +75,7 @@ private:
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QScopedPointer<QWindowsDirect2DBitmap> m_bitmap;
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QScopedPointer<QPixmap> m_pixmap;
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bool m_needsFullFlush;
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bool m_directRendering;
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};
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QT_END_NAMESPACE
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