From 2242887e5c2c95e8b514f4b5fc5f25aba07f228d Mon Sep 17 00:00:00 2001 From: Robert Loehning Date: Tue, 16 Jun 2020 15:32:55 +0200 Subject: [PATCH] Use dedicated function for chopping QByteArray Change-Id: I03f5e782a3d5d63540db9a5fdd1d432e71b5eec5 Reviewed-by: Ulf Hermann --- src/gui/math3d/qmatrix4x4.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp index 2f7931d099..a727d6d222 100644 --- a/src/gui/math3d/qmatrix4x4.cpp +++ b/src/gui/math3d/qmatrix4x4.cpp @@ -2002,8 +2002,7 @@ QDebug operator<<(QDebug dbg, const QMatrix4x4 &m) bits += "Rotation,"; if ((m.flagBits & QMatrix4x4::Perspective) != 0) bits += "Perspective,"; - if (bits.size() > 0) - bits = bits.left(bits.size() - 1); + bits.chop(1); } // Output in row-major order because it is more human-readable.