statemachine: Purge restorable properties when they are restored

Previously, a registered restorable property would only be
unregistered if the property was animated (see
QStateMachinePrivate::_q_animationFinished()).
But if a property is set directly, it should also be unregistered;
otherwise, the state machine would use the previously saved (stale)
value the next time that property should be restored.

Change-Id: I5d246aa5355ddd0ba5f81b0186a9f0e4f3bbaa3f
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
bb10
Kent Hansen 2012-07-04 13:03:48 +02:00 committed by Qt by Nokia
parent bc5a4d28af
commit 2f18e72762
2 changed files with 48 additions and 0 deletions

View File

@ -841,6 +841,8 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr
for (int i = 0; i < assignments.size(); ++i) {
const QPropertyAssignment &assn = assignments.at(i);
assn.write();
if (!assn.explicitlySet)
unregisterRestorable(assn.object, assn.propertyName);
}
}
}

View File

@ -190,6 +190,7 @@ private slots:
void deletePropertyAssignmentObjectBeforeEntry();
void deletePropertyAssignmentObjectBeforeRestore();
void deleteInitialState();
void setPropertyAfterRestore();
};
class TestState : public QState
@ -4086,5 +4087,50 @@ void tst_QStateMachine::deleteInitialState()
QCoreApplication::processEvents();
}
void tst_QStateMachine::setPropertyAfterRestore()
{
QStateMachine machine;
machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
QObject *object = new QObject(&machine);
object->setProperty("a", 1);
QState *s1 = new QState(&machine);
machine.setInitialState(s1);
s1->assignProperty(object, "a", 2);
QState *s2 = new QState(&machine);
s1->addTransition(new EventTransition(QEvent::User, s2));
QState *s3 = new QState(&machine);
s3->assignProperty(object, "a", 4);
s2->addTransition(new EventTransition(QEvent::User, s3));
QState *s4 = new QState(&machine);
s3->addTransition(new EventTransition(QEvent::User, s4));
machine.start();
QTRY_VERIFY(machine.configuration().contains(s1));
QCOMPARE(object->property("a").toInt(), 2);
machine.postEvent(new QEvent(QEvent::User));
QTRY_VERIFY(machine.configuration().contains(s2));
QCOMPARE(object->property("a").toInt(), 1); // restored
// Set property outside of state machine; this is the value
// that should be remembered in the next transition
object->setProperty("a", 3);
machine.postEvent(new QEvent(QEvent::User));
QTRY_VERIFY(machine.configuration().contains(s3));
QCOMPARE(object->property("a").toInt(), 4);
machine.postEvent(new QEvent(QEvent::User));
QTRY_VERIFY(machine.configuration().contains(s4));
QCOMPARE(object->property("a").toInt(), 3); // restored
delete object;
}
QTEST_MAIN(tst_QStateMachine)
#include "tst_qstatemachine.moc"