From 344a7c540b76c11328fbe2592cf6e9f2b3d942c0 Mon Sep 17 00:00:00 2001 From: Andy Nichols Date: Mon, 25 Nov 2013 14:00:34 +0100 Subject: [PATCH] iOS: Do not skip building QtGraphicalEffects module MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The QtGraphicalEffects module is a QtQuick2 only module so it is clear why it was left out before iOS had support for QtQuick2, but now it should be built by default. This commit removes QtGraphicalEffects from the iOS module "skip list". Change-Id: Ie0890f6784ad6e276e80bf7a11195c141ca23332 Reviewed-by: Simon Hausmann Reviewed-by: Tor Arne Vestbø --- configure | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/configure b/configure index f8eff03c46..821cc5cd69 100755 --- a/configure +++ b/configure @@ -3328,7 +3328,7 @@ if [ "$XPLATFORM_IOS" = "yes" ]; then CFG_NOBUILD_PARTS="$CFG_NOBUILD_PARTS examples tests" CFG_SHARED="no" # iOS builds should be static to be able to submit to the App Store CFG_CXX11="no" # C++11 support disabled for now - CFG_SKIP_MODULES="$CFG_SKIP_MODULES qtconnectivity qtdoc qtgraphicaleffects qtlocation qtmacextras qtserialport qttools qtwebkit qtwebkit-examples" + CFG_SKIP_MODULES="$CFG_SKIP_MODULES qtconnectivity qtdoc qtlocation qtmacextras qtserialport qttools qtwebkit qtwebkit-examples" # If the user passes -sdk on the command line we build a SDK-specific Qt build. # Otherwise we build a joined simulator and device build, which is the default.