Doc: Fix QVector[2|3|4]D documentation
The \fn commands for friend functions need to include the class scope for QDoc to find the declarations. Pick-to: 6.0 6.0.0 Fixes: QTBUG-88932 Change-Id: Icbb45c12d7d657d95243231148483c00baf07c36 Reviewed-by: Paul Wicking <paul.wicking@qt.io>bb10
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@ -312,9 +312,8 @@ QT_BEGIN_NAMESPACE
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This operator uses an exact floating-point comparison.
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*/
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/*!
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\fn const QVector2D operator+(QVector2D v1, QVector2D v2)
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\relates QVector2D
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/*! //! friend
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\fn const QVector2D QVector2D::operator+(QVector2D v1, QVector2D v2)
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Returns a QVector2D object that is the sum of the given vectors, \a v1
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and \a v2; each component is added separately.
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@ -322,9 +321,8 @@ QT_BEGIN_NAMESPACE
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\sa QVector2D::operator+=()
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*/
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/*!
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\fn const QVector2D operator-(QVector2D v1, QVector2D v2)
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\relates QVector2D
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/*! //! friend
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\fn const QVector2D QVector2D::operator-(QVector2D v1, QVector2D v2)
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Returns a QVector2D object that is formed by subtracting \a v2 from \a v1;
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each component is subtracted separately.
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@ -332,35 +330,31 @@ QT_BEGIN_NAMESPACE
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\sa QVector2D::operator-=()
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*/
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/*!
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\fn const QVector2D operator*(float factor, QVector2D vector)
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\relates QVector2D
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/*! //! friend
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\fn const QVector2D QVector2D::operator*(float factor, QVector2D vector)
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Returns a copy of the given \a vector, multiplied by the given \a factor.
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\sa QVector2D::operator*=()
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*/
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/*!
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\fn const QVector2D operator*(QVector2D vector, float factor)
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\relates QVector2D
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/*! //! friend
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\fn const QVector2D QVector2D::operator*(QVector2D vector, float factor)
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Returns a copy of the given \a vector, multiplied by the given \a factor.
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\sa QVector2D::operator*=()
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*/
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/*!
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\fn const QVector2D operator*(QVector2D v1, QVector2D v2)
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\relates QVector2D
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/*! //! friend
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\fn const QVector2D QVector2D::operator*(QVector2D v1, QVector2D v2)
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Multiplies the components of \a v1 by the corresponding
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components in \a v2.
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*/
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/*!
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\fn const QVector2D operator-(QVector2D vector)
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\relates QVector2D
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/*! //! friend
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\fn const QVector2D QVector2D::operator-(QVector2D vector)
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\overload
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Returns a QVector2D object that is formed by changing the sign of
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@ -369,9 +363,8 @@ QT_BEGIN_NAMESPACE
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Equivalent to \c {QVector2D(0,0) - vector}.
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*/
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/*!
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\fn const QVector2D operator/(QVector2D vector, float divisor)
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\relates QVector2D
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/*! //! friend
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\fn const QVector2D QVector2D::operator/(QVector2D vector, float divisor)
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Returns the QVector2D object formed by dividing all three components of
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the given \a vector by the given \a divisor.
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@ -379,9 +372,8 @@ QT_BEGIN_NAMESPACE
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\sa QVector2D::operator/=()
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*/
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/*!
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\fn const QVector2D operator/(QVector2D vector, QVector2D divisor)
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\relates QVector2D
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/*! //! friend
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\fn const QVector2D QVector2D::operator/(QVector2D vector, QVector2D divisor)
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\since 5.5
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Returns the QVector2D object formed by dividing components of the given
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@ -390,9 +382,8 @@ QT_BEGIN_NAMESPACE
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\sa QVector2D::operator/=()
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*/
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/*!
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\fn bool qFuzzyCompare(QVector2D v1, QVector2D v2)
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\relates QVector2D
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/*! //! friend
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\fn bool QVector2D::qFuzzyCompare(QVector2D v1, QVector2D v2)
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Returns \c true if \a v1 and \a v2 are equal, allowing for a small
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fuzziness factor for floating-point comparisons; false otherwise.
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@ -566,7 +557,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
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*/
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/*!
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QVector3D::QVector3D(QVector2D vector, float zpos)
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\fn QVector3D::QVector3D(QVector2D vector, float zpos)
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Constructs a 3D vector from the specified 2D \a vector. The z
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coordinate is set to \a zpos.
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@ -910,9 +901,8 @@ QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &pr
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This operator uses an exact floating-point comparison.
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*/
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/*!
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\fn const QVector3D operator+(QVector3D v1, QVector3D v2)
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\relates QVector3D
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/*! //! friend
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\fn const QVector3D QVector3D::operator+(QVector3D v1, QVector3D v2)
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Returns a QVector3D object that is the sum of the given vectors, \a v1
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and \a v2; each component is added separately.
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@ -920,9 +910,8 @@ QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &pr
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\sa QVector3D::operator+=()
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*/
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/*!
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\fn const QVector3D operator-(QVector3D v1, QVector3D v2)
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\relates QVector3D
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/*! //! friend
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\fn const QVector3D QVector3D::operator-(QVector3D v1, QVector3D v2)
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Returns a QVector3D object that is formed by subtracting \a v2 from \a v1;
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each component is subtracted separately.
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@ -930,38 +919,34 @@ QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &pr
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\sa QVector3D::operator-=()
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*/
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/*!
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\fn const QVector3D operator*(float factor, QVector3D vector)
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\relates QVector3D
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/*! //! friend
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\fn const QVector3D QVector3D::operator*(float factor, QVector3D vector)
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Returns a copy of the given \a vector, multiplied by the given \a factor.
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\sa QVector3D::operator*=()
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*/
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/*!
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\fn const QVector3D operator*(QVector3D vector, float factor)
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\relates QVector3D
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/*! //! friend
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\fn const QVector3D QVector3D::operator*(QVector3D vector, float factor)
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Returns a copy of the given \a vector, multiplied by the given \a factor.
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\sa QVector3D::operator*=()
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*/
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/*!
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\fn const QVector3D operator*(QVector3D v1, QVector3D v2)
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\relates QVector3D
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/*! //! friend
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\fn const QVector3D QVector3D::operator*(QVector3D v1, QVector3D v2)
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Multiplies the components of \a v1 by the corresponding components in \a v2.
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Note: this is not the same as the crossProduct() of \a v1 and \a v2.
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\note This is not the same as the crossProduct() of \a v1 and \a v2.
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\sa QVector3D::crossProduct()
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*/
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/*!
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\fn const QVector3D operator-(QVector3D vector)
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\relates QVector3D
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/*! //! friend
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\fn const QVector3D QVector3D::operator-(QVector3D vector)
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\overload
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Returns a QVector3D object that is formed by changing the sign of
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@ -970,9 +955,8 @@ QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &pr
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Equivalent to \c {QVector3D(0,0,0) - vector}.
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*/
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/*!
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\fn const QVector3D operator/(QVector3D vector, float divisor)
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\relates QVector3D
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/*! //! friend
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\fn const QVector3D QVector3D::operator/(QVector3D vector, float divisor)
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Returns the QVector3D object formed by dividing all three components of
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the given \a vector by the given \a divisor.
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@ -980,9 +964,8 @@ QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &pr
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\sa QVector3D::operator/=()
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*/
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/*!
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\fn const QVector3D operator/(QVector3D vector, QVector3D divisor)
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\relates QVector3D
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/*! //! friend
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\fn const QVector3D QVector3D::operator/(QVector3D vector, QVector3D divisor)
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\since 5.5
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Returns the QVector3D object formed by dividing components of the given
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@ -991,9 +974,8 @@ QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &pr
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\sa QVector3D::operator/=()
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*/
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/*!
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\fn bool qFuzzyCompare(QVector3D v1, QVector3D v2)
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\relates QVector3D
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/*! //! friend
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\fn bool QVector3D::qFuzzyCompare(QVector3D v1, QVector3D v2)
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Returns \c true if \a v1 and \a v2 are equal, allowing for a small
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fuzziness factor for floating-point comparisons; false otherwise.
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@ -1213,7 +1195,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
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*/
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/*!
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\fn QVector4D::QVector4D(QVector3D vector)
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\fn QVector4D::QVector4D(QVector3D vector, float wpos)
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Constructs a 4D vector from the specified 3D \a vector. The w
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coordinate is set to \a wpos.
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@ -1425,9 +1407,8 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
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This operator uses an exact floating-point comparison.
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*/
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/*!
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\fn const QVector4D operator+(QVector4D v1, QVector4D v2)
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\relates QVector4D
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/*! //! friend
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\fn const QVector4D QVector4D::operator+(QVector4D v1, QVector4D v2)
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Returns a QVector4D object that is the sum of the given vectors, \a v1
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and \a v2; each component is added separately.
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@ -1435,9 +1416,8 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
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\sa QVector4D::operator+=()
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*/
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/*!
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\fn const QVector4D operator-(QVector4D v1, QVector4D v2)
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\relates QVector4D
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/*! //! friend
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\fn const QVector4D QVector4D::operator-(QVector4D v1, QVector4D v2)
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Returns a QVector4D object that is formed by subtracting \a v2 from \a v1;
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each component is subtracted separately.
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@ -1445,27 +1425,24 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
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\sa QVector4D::operator-=()
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*/
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/*!
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\fn const QVector4D operator*(float factor, QVector4D vector)
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\relates QVector4D
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/*! //! friend
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\fn const QVector4D QVector4D::operator*(float factor, QVector4D vector)
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Returns a copy of the given \a vector, multiplied by the given \a factor.
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\sa QVector4D::operator*=()
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*/
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/*!
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\fn const QVector4D operator*(QVector4D vector, float factor)
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\relates QVector4D
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/*! //! friend
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\fn const QVector4D QVector4D::operator*(QVector4D vector, float factor)
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Returns a copy of the given \a vector, multiplied by the given \a factor.
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\sa QVector4D::operator*=()
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*/
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/*!
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\fn const QVector4D operator*(QVector4D v1, QVector4D v2)
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\relates QVector4D
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/*! //! friend
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\fn const QVector4D QVector4D::operator*(QVector4D v1, QVector4D v2)
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Returns the vector consisting of the multiplication of the
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components from \a v1 and \a v2.
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@ -1473,9 +1450,8 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
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\sa QVector4D::operator*=()
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*/
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/*!
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\fn const QVector4D operator-(QVector4D vector)
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\relates QVector4D
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/*! //! friend
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\fn const QVector4D QVector4D::operator-(QVector4D vector)
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\overload
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Returns a QVector4D object that is formed by changing the sign of
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@ -1484,9 +1460,8 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
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Equivalent to \c {QVector4D(0,0,0,0) - vector}.
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*/
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/*!
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\fn const QVector4D operator/(QVector4D vector, float divisor)
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\relates QVector4D
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/*! //! friend
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\fn const QVector4D QVector4D::operator/(QVector4D vector, float divisor)
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Returns the QVector4D object formed by dividing all four components of
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the given \a vector by the given \a divisor.
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@ -1494,9 +1469,8 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
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\sa QVector4D::operator/=()
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*/
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/*!
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\fn const QVector4D operator/(QVector4D vector, QVector4D divisor)
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\relates QVector4D
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/*! //! friend
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\fn const QVector4D QVector4D::operator/(QVector4D vector, QVector4D divisor)
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\since 5.5
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Returns the QVector4D object formed by dividing components of the given
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@ -1505,9 +1479,8 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
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\sa QVector4D::operator/=()
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*/
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/*!
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\fn bool qFuzzyCompare(QVector4D v1, QVector4D v2)
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\relates QVector4D
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/*! //! friend
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\fn bool QVector4D::qFuzzyCompare(QVector4D v1, QVector4D v2)
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Returns \c true if \a v1 and \a v2 are equal, allowing for a small
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fuzziness factor for floating-point comparisons; false otherwise.
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