Fix broken rendering of RGB30 and ARGB32 on machines with AVX2

Two small changes late in the review process were flawed.

Change-Id: I4b1f6e3fdb8e17000a2e11bc30aae1b29d9f43a9
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
bb10
Allan Sandfeld Jensen 2018-01-25 18:00:50 +01:00
parent cb612491b3
commit 39f76b4325
1 changed files with 2 additions and 2 deletions

View File

@ -427,7 +427,7 @@ void QT_FASTCALL comp_func_Source_rgb64_avx2(QRgba64 *dst, const QRgba64 *src, i
::memcpy(dst, src, length * sizeof(QRgba64));
} else {
const uint ca = const_alpha | (const_alpha << 8); // adjust to [0-65535]
const uint cia = 65535 - const_alpha;
const uint cia = 65535 - ca;
int x = 0;
@ -493,7 +493,7 @@ void QT_FASTCALL comp_func_solid_SourceOver_rgb64_avx2(QRgba64 *destPixels, int
if (const_alpha != 255)
color = multiplyAlpha255(color, const_alpha);
const uint minusAlphaOfColor = ~ushort(color.alpha());
const uint minusAlphaOfColor = 65535 - color.alpha();
int x = 0;
quint64 *dst = (quint64 *) destPixels;
const __m256i colorVector = _mm256_set1_epi64x(color);