Don't use qreal as a loop counter
Fix static analyzer warning Change-Id: I5c1a0c63e66b7c2511b4801bbe399681de998850 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>bb10
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3b8031059a
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3a1be7dfcb
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@ -217,15 +217,17 @@ static ShiftResult good_offset(const QBezier *b1, const QBezier *b2, qreal offse
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const qreal o2 = offset*offset;
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const qreal max_dist_line = threshold*offset*offset;
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const qreal max_dist_normal = threshold*offset;
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const qreal spacing = qreal(0.25);
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for (qreal i = spacing; i < qreal(0.99); i += spacing) {
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QPointF p1 = b1->pointAt(i);
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QPointF p2 = b2->pointAt(i);
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const int divisions = 4;
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const qreal spacing = qreal(1.0) / divisions;
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qreal t = spacing;
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for (int i = 1; i < divisions; ++i, t += spacing) {
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QPointF p1 = b1->pointAt(t);
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QPointF p2 = b2->pointAt(t);
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qreal d = (p1.x() - p2.x())*(p1.x() - p2.x()) + (p1.y() - p2.y())*(p1.y() - p2.y());
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if (qAbs(d - o2) > max_dist_line)
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return Split;
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QPointF normalPoint = b1->normalVector(i);
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QPointF normalPoint = b1->normalVector(t);
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qreal l = qAbs(normalPoint.x()) + qAbs(normalPoint.y());
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if (l != qreal(0.0)) {
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d = qAbs( normalPoint.x()*(p1.y() - p2.y()) - normalPoint.y()*(p1.x() - p2.x()) ) / l;
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