[Shader Graph Gen.] Introduce QShaderNode
Nodes will allow to describe inputs, outputs or value transformations in a shader graph. Change-Id: I44f806d9595fd0e68fc9026cda2b4fa0a62af283 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>bb10
parent
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commit
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@ -0,0 +1,142 @@
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/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Layouts module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
|
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
|
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** information to ensure the GNU General Public License requirements will
|
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qshadernode_p.h"
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QT_BEGIN_NAMESPACE
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QShaderNode::Type QShaderNode::type() const Q_DECL_NOTHROW
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{
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int inputCount = 0;
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int outputCount = 0;
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for (const auto &port : qAsConst(m_ports)) {
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switch (port.direction) {
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case QShaderNodePort::Input:
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inputCount++;
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break;
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case QShaderNodePort::Output:
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outputCount++;
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break;
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}
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}
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return (inputCount == 0 && outputCount == 0) ? Invalid
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: (inputCount > 0 && outputCount == 0) ? Output
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: (inputCount == 0 && outputCount > 0) ? Input
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: Function;
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}
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QUuid QShaderNode::uuid() const Q_DECL_NOTHROW
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{
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return m_uuid;
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}
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void QShaderNode::setUuid(const QUuid &uuid) Q_DECL_NOTHROW
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{
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m_uuid = uuid;
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}
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QVector<QShaderNodePort> QShaderNode::ports() const Q_DECL_NOTHROW
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{
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return m_ports;
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}
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void QShaderNode::addPort(const QShaderNodePort &port)
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{
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removePort(port);
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m_ports.append(port);
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}
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void QShaderNode::removePort(const QShaderNodePort &port)
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{
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const auto it = std::find_if(m_ports.begin(), m_ports.end(),
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[port](const QShaderNodePort &p) {
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return p.name == port.name;
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});
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if (it != m_ports.end())
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m_ports.erase(it);
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}
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void QShaderNode::addRule(const QShaderFormat &format, const QShaderNode::Rule &rule)
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{
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removeRule(format);
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m_rules << qMakePair(format, rule);
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}
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void QShaderNode::removeRule(const QShaderFormat &format)
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{
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const auto it = std::find_if(m_rules.begin(), m_rules.end(),
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[format](const QPair<QShaderFormat, Rule> &entry) {
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return entry.first == format;
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});
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if (it != m_rules.end())
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m_rules.erase(it);
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}
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QVector<QShaderFormat> QShaderNode::availableFormats() const
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{
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auto res = QVector<QShaderFormat>();
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std::transform(m_rules.cbegin(), m_rules.cend(),
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std::back_inserter(res),
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[](const QPair<QShaderFormat, Rule> &entry) { return entry.first; });
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return res;
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}
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QShaderNode::Rule QShaderNode::rule(const QShaderFormat &format) const
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{
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const auto it = std::find_if(m_rules.crbegin(), m_rules.crend(),
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[format](const QPair<QShaderFormat, Rule> &entry) {
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return format.supports(entry.first);
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});
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return it != m_rules.crend() ? it->second : Rule();
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}
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QShaderNode::Rule::Rule(const QByteArray &subs, const QByteArrayList &snippets) Q_DECL_NOTHROW
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: substitution(subs),
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headerSnippets(snippets)
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{
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}
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bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) Q_DECL_NOTHROW
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{
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return lhs.substitution == rhs.substitution
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&& lhs.headerSnippets == rhs.headerSnippets;
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}
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QT_END_NAMESPACE
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@ -0,0 +1,118 @@
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/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Layouts module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
|
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** Licensees holding valid commercial Qt licenses may use this file in
|
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** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
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** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
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**
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** GNU Lesser General Public License Usage
|
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** Alternatively, this file may be used under the terms of the GNU Lesser
|
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
|
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSHADERNODE_P_H
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#define QSHADERNODE_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QtGui/private/qtguiglobal_p.h>
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#include <QtGui/private/qshaderformat_p.h>
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#include <QtGui/private/qshadernodeport_p.h>
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#include <QtCore/quuid.h>
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QT_BEGIN_NAMESPACE
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class QShaderNode
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{
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public:
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enum Type : char {
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Invalid,
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Input,
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Output,
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Function
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};
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class Rule
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{
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public:
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Q_GUI_EXPORT Rule(const QByteArray &substitution = QByteArray(), const QByteArrayList &headerSnippets = QByteArrayList()) Q_DECL_NOTHROW;
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QByteArray substitution;
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QByteArrayList headerSnippets;
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};
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Q_GUI_EXPORT Type type() const Q_DECL_NOTHROW;
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Q_GUI_EXPORT QUuid uuid() const Q_DECL_NOTHROW;
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Q_GUI_EXPORT void setUuid(const QUuid &uuid) Q_DECL_NOTHROW;
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Q_GUI_EXPORT QVector<QShaderNodePort> ports() const Q_DECL_NOTHROW;
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Q_GUI_EXPORT void addPort(const QShaderNodePort &port);
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Q_GUI_EXPORT void removePort(const QShaderNodePort &port);
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Q_GUI_EXPORT void addRule(const QShaderFormat &format, const Rule &rule);
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Q_GUI_EXPORT void removeRule(const QShaderFormat &format);
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Q_GUI_EXPORT QVector<QShaderFormat> availableFormats() const;
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Q_GUI_EXPORT Rule rule(const QShaderFormat &format) const;
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private:
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QUuid m_uuid;
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QVector<QShaderNodePort> m_ports;
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QVector<QPair<QShaderFormat, QShaderNode::Rule>> m_rules;
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};
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Q_GUI_EXPORT bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) Q_DECL_NOTHROW;
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inline bool operator!=(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) Q_DECL_NOTHROW
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{
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return !(lhs == rhs);
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}
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Q_DECLARE_TYPEINFO(QShaderNode, Q_MOVABLE_TYPE);
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Q_DECLARE_TYPEINFO(QShaderNode::Rule, Q_MOVABLE_TYPE);
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QT_END_NAMESPACE
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Q_DECLARE_METATYPE(QShaderNode)
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Q_DECLARE_METATYPE(QShaderNode::Rule)
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#endif // QSHADERNODE_P_H
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@ -8,6 +8,7 @@ HEADERS += \
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util/qabstractlayoutstyleinfo_p.h \
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util/qlayoutpolicy_p.h \
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util/qshaderformat_p.h \
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util/qshadernode_p.h \
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util/qshadernodeport_p.h
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SOURCES += \
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@ -17,4 +18,5 @@ SOURCES += \
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util/qabstractlayoutstyleinfo.cpp \
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util/qlayoutpolicy.cpp \
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util/qshaderformat.cpp \
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util/qshadernode.cpp \
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util/qshadernodeport.cpp
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@ -30,6 +30,7 @@
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#include <QtTest/QtTest>
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#include <QtGui/private/qshaderformat_p.h>
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#include <QtGui/private/qshadernode_p.h>
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#include <QtGui/private/qshadernodeport_p.h>
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namespace
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@ -68,6 +69,9 @@ private slots:
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void shouldHaveDefaultPortState();
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void shouldVerifyPortsEquality_data();
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void shouldVerifyPortsEquality();
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void shouldManipulateNodeUuidPortsAndRules();
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void shouldHandleNodeRulesSupportAndOrder();
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};
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void tst_QShaderNodes::shouldManipulateFormatMembers()
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@ -332,6 +336,161 @@ void tst_QShaderNodes::shouldVerifyPortsEquality()
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QCOMPARE(notEqual, !expected);
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}
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void tst_QShaderNodes::shouldManipulateNodeUuidPortsAndRules()
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{
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// GIVEN
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const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
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const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
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const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
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const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
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const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
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auto node = QShaderNode();
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// THEN (default state)
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QCOMPARE(node.type(), QShaderNode::Invalid);
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QVERIFY(node.uuid().isNull());
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QVERIFY(node.ports().isEmpty());
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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const auto uuid = QUuid::createUuid();
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node.setUuid(uuid);
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// THEN
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QCOMPARE(node.uuid(), uuid);
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// WHEN
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auto firstPort = QShaderNodePort();
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firstPort.direction = QShaderNodePort::Input;
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firstPort.name = QStringLiteral("foo");
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node.addPort(firstPort);
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// THEN
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QCOMPARE(node.type(), QShaderNode::Output);
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QCOMPARE(node.ports().size(), 1);
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QCOMPARE(node.ports().at(0), firstPort);
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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auto secondPort = QShaderNodePort();
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secondPort.direction = QShaderNodePort::Output;
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secondPort.name = QStringLiteral("bar");
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node.addPort(secondPort);
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// THEN
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QCOMPARE(node.type(), QShaderNode::Function);
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QCOMPARE(node.ports().size(), 2);
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QCOMPARE(node.ports().at(0), firstPort);
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QCOMPARE(node.ports().at(1), secondPort);
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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node.removePort(firstPort);
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// THEN
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QCOMPARE(node.type(), QShaderNode::Input);
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QCOMPARE(node.ports().size(), 1);
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QCOMPARE(node.ports().at(0), secondPort);
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QVERIFY(node.availableFormats().isEmpty());
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// WHEN
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node.addRule(openGLES2, es2Rule);
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node.addRule(openGL3, gl3Rule);
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// THEN
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QCOMPARE(node.availableFormats().size(), 2);
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QCOMPARE(node.availableFormats().at(0), openGLES2);
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QCOMPARE(node.availableFormats().at(1), openGL3);
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QCOMPARE(node.rule(openGLES2), es2Rule);
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QCOMPARE(node.rule(openGL3), gl3Rule);
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// WHEN
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node.removeRule(openGLES2);
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// THEN
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QCOMPARE(node.availableFormats().size(), 1);
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QCOMPARE(node.availableFormats().at(0), openGL3);
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QCOMPARE(node.rule(openGL3), gl3Rule);
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// WHEN
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node.addRule(openGLES2, es2Rule);
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// THEN
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QCOMPARE(node.availableFormats().size(), 2);
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QCOMPARE(node.availableFormats().at(0), openGL3);
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QCOMPARE(node.availableFormats().at(1), openGLES2);
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QCOMPARE(node.rule(openGLES2), es2Rule);
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QCOMPARE(node.rule(openGL3), gl3Rule);
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// WHEN
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node.addRule(openGL3, gl3bisRule);
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// THEN
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QCOMPARE(node.availableFormats().size(), 2);
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QCOMPARE(node.availableFormats().at(0), openGLES2);
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QCOMPARE(node.availableFormats().at(1), openGL3);
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QCOMPARE(node.rule(openGLES2), es2Rule);
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QCOMPARE(node.rule(openGL3), gl3bisRule);
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}
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void tst_QShaderNodes::shouldHandleNodeRulesSupportAndOrder()
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{
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// GIVEN
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const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0);
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const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0);
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const auto openGL32 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2);
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const auto openGL4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
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const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"});
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const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
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const auto gl32Rule = QShaderNode::Rule(QByteArrayLiteral("gl32"), {"#pragma include gl32/foo.inc", "#pragma include gl32/bar.inc"});
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const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"});
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auto node = QShaderNode();
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// WHEN
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node.addRule(openGLES2, es2Rule);
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node.addRule(openGL3, gl3Rule);
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// THEN
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QCOMPARE(node.availableFormats().size(), 2);
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QCOMPARE(node.availableFormats().at(0), openGLES2);
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QCOMPARE(node.availableFormats().at(1), openGL3);
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QCOMPARE(node.rule(openGLES2), es2Rule);
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QCOMPARE(node.rule(openGL3), gl3Rule);
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QCOMPARE(node.rule(openGL32), gl3Rule);
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QCOMPARE(node.rule(openGL4), gl3Rule);
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// WHEN
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node.addRule(openGL32, gl32Rule);
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// THEN
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QCOMPARE(node.availableFormats().size(), 3);
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QCOMPARE(node.availableFormats().at(0), openGLES2);
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QCOMPARE(node.availableFormats().at(1), openGL3);
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QCOMPARE(node.availableFormats().at(2), openGL32);
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QCOMPARE(node.rule(openGLES2), es2Rule);
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QCOMPARE(node.rule(openGL3), gl3Rule);
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QCOMPARE(node.rule(openGL32), gl32Rule);
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QCOMPARE(node.rule(openGL4), gl32Rule);
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// WHEN
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node.addRule(openGL3, gl3bisRule);
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// THEN
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QCOMPARE(node.availableFormats().size(), 3);
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QCOMPARE(node.availableFormats().at(0), openGLES2);
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QCOMPARE(node.availableFormats().at(1), openGL32);
|
||||
QCOMPARE(node.availableFormats().at(2), openGL3);
|
||||
QCOMPARE(node.rule(openGLES2), es2Rule);
|
||||
QCOMPARE(node.rule(openGL3), gl3bisRule);
|
||||
QCOMPARE(node.rule(openGL32), gl3bisRule);
|
||||
QCOMPARE(node.rule(openGL4), gl3bisRule);
|
||||
}
|
||||
|
||||
QTEST_MAIN(tst_QShaderNodes)
|
||||
|
||||
#include "tst_qshadernodes.moc"
|
||||
|
|
|
|||
Loading…
Reference in New Issue