rhi: vulkan: Prevent a misplaced assert from triggering in debug builds
One place where this popped up was the qrhi autotest (in debug builds).
This check is meant for VkRenderpass objects for texture render targets,
should not bother with it for the "main" renderpass.
Amends 19384f2e8f
Change-Id: I877a2458fe17fe339b4741d4aa8af3fbda4dabcc
Pick-to: 6.1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
bb10
parent
47abdbea81
commit
3c85f8e9fc
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@ -1181,7 +1181,6 @@ static void fillRenderPassCreateInfo(VkRenderPassCreateInfo *rpInfo,
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memset(subpassDesc, 0, sizeof(VkSubpassDescription));
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subpassDesc->pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpassDesc->colorAttachmentCount = uint32_t(rpD->colorRefs.count());
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Q_ASSERT(rpD->colorRefs.count() == rpD->resolveRefs.count());
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subpassDesc->pColorAttachments = !rpD->colorRefs.isEmpty() ? rpD->colorRefs.constData() : nullptr;
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subpassDesc->pDepthStencilAttachment = rpD->hasDepthStencil ? &rpD->dsRef : nullptr;
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subpassDesc->pResolveAttachments = !rpD->resolveRefs.isEmpty() ? rpD->resolveRefs.constData() : nullptr;
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@ -1378,6 +1377,7 @@ bool QRhiVulkan::createOffscreenRenderPass(QVkRenderPassDescriptor *rpD,
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rpD->resolveRefs.append(ref);
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}
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}
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Q_ASSERT(rpD->colorRefs.count() == rpD->resolveRefs.count());
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// rpD->subpassDeps stays empty: don't yet know the correct initial/final
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// access and stage stuff for the implicit deps at this point, so leave it
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