rhi: vulkan: Prevent a misplaced assert from triggering in debug builds

One place where this popped up was the qrhi autotest (in debug builds).

This check is meant for VkRenderpass objects for texture render targets,
should not bother with it for the "main" renderpass.

Amends 19384f2e8f

Change-Id: I877a2458fe17fe339b4741d4aa8af3fbda4dabcc
Pick-to: 6.1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
bb10
Laszlo Agocs 2021-03-22 14:55:52 +01:00
parent 47abdbea81
commit 3c85f8e9fc
1 changed files with 1 additions and 1 deletions

View File

@ -1181,7 +1181,6 @@ static void fillRenderPassCreateInfo(VkRenderPassCreateInfo *rpInfo,
memset(subpassDesc, 0, sizeof(VkSubpassDescription));
subpassDesc->pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc->colorAttachmentCount = uint32_t(rpD->colorRefs.count());
Q_ASSERT(rpD->colorRefs.count() == rpD->resolveRefs.count());
subpassDesc->pColorAttachments = !rpD->colorRefs.isEmpty() ? rpD->colorRefs.constData() : nullptr;
subpassDesc->pDepthStencilAttachment = rpD->hasDepthStencil ? &rpD->dsRef : nullptr;
subpassDesc->pResolveAttachments = !rpD->resolveRefs.isEmpty() ? rpD->resolveRefs.constData() : nullptr;
@ -1378,6 +1377,7 @@ bool QRhiVulkan::createOffscreenRenderPass(QVkRenderPassDescriptor *rpD,
rpD->resolveRefs.append(ref);
}
}
Q_ASSERT(rpD->colorRefs.count() == rpD->resolveRefs.count());
// rpD->subpassDeps stays empty: don't yet know the correct initial/final
// access and stage stuff for the implicit deps at this point, so leave it