QOpenGLTexture: de-duplicate setBorderColor() code
Change-Id: I6864e227fceb133903979ac8f7a7434fc3e280bf Reviewed-by: Edward Welbourne <edward.welbourne@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>bb10
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752e85947c
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3ec093a758
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@ -4110,27 +4110,8 @@ QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDire
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*/
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void QOpenGLTexture::setBorderColor(QColor color)
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{
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#if !defined(QT_OPENGL_ES_2)
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if (!QOpenGLContext::currentContext()->isOpenGLES()) {
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Q_D(QOpenGLTexture);
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d->create();
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Q_ASSERT(d->texFuncs);
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Q_ASSERT(d->textureId);
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float values[4];
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values[0] = color.redF();
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values[1] = color.greenF();
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values[2] = color.blueF();
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values[3] = color.alphaF();
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d->borderColor.clear();
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for (int i = 0; i < 4; ++i)
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d->borderColor.append(QVariant(values[i]));
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d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
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return;
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}
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#else
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Q_UNUSED(color);
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#endif
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qWarning("QOpenGLTexture: Border color is not supported");
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setBorderColor(static_cast<float>(color.redF()), static_cast<float>(color.greenF()),
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static_cast<float>(color.blueF()), static_cast<float>(color.alphaF()));
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}
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/*!
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