savegame ex.: use ranged instead of indexed loops

Modernizes the code, and fixes qsizetype/int mismatch.

Task-number: QTBUG-108857
Pick-to: 6.5 6.4 6.2
Change-Id: Id4262ee0bcb673d62135a81c30976903eef3e5e2
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
bb10
Marc Mutz 2023-02-07 13:52:50 +01:00
parent 35b94f8b43
commit 4493334393
2 changed files with 4 additions and 4 deletions

View File

@ -121,8 +121,8 @@ void Game::read(const QJsonObject &json)
QJsonArray levelArray = json["levels"].toArray();
mLevels.clear();
mLevels.reserve(levelArray.size());
for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
QJsonObject levelObject = levelArray[levelIndex].toObject();
for (const QJsonValue &v : levelArray) {
QJsonObject levelObject = v.toObject();
Level level;
level.read(levelObject);
mLevels.append(level);

View File

@ -35,8 +35,8 @@ void Level::read(const QJsonObject &json)
QJsonArray npcArray = json["npcs"].toArray();
mNpcs.clear();
mNpcs.reserve(npcArray.size());
for (int npcIndex = 0; npcIndex < npcArray.size(); ++npcIndex) {
QJsonObject npcObject = npcArray[npcIndex].toObject();
for (const QJsonValue &v : npcArray) {
QJsonObject npcObject = v.toObject();
Character npc;
npc.read(npcObject);
mNpcs.append(npc);