fix selection rendering issues if rounding leads to left-out pixels
instead of manual qFloor, use the toAlignedRect() function to get the minimal enclosing rectangle this will in some cases over-paint one-pixel, which is preferable to under-paint which leaves gaps inside painting text lines that can not be fixed by the user of the painting routines Task-number: QTBUG-66036 Change-Id: I8d6c2f7370e55bd544e1ff93d5c07b554b20ffeb Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io> Reviewed-by: Dominik Haumann <dhaumann@kde.org> Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>bb10
parent
09e212eec0
commit
47904bb08a
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@ -1006,10 +1006,8 @@ static void addSelectedRegionsToPath(QTextEngine *eng, int lineNumber, const QPo
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}
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if (lastSelectionWidth > 0) {
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QRectF rect = boundingRect & QRectF(lastSelectionX.toReal(), selectionY, lastSelectionWidth.toReal(), lineHeight);
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rect.moveLeft(qFloor(rect.left()));
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rect.moveTop(qFloor(rect.top()));
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region->addRect(rect);
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const QRectF rect = boundingRect & QRectF(lastSelectionX.toReal(), selectionY, lastSelectionWidth.toReal(), lineHeight);
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region->addRect(rect.toAlignedRect());
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}
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lastSelectionX = selectionX;
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@ -1017,10 +1015,8 @@ static void addSelectedRegionsToPath(QTextEngine *eng, int lineNumber, const QPo
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}
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}
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if (lastSelectionWidth > 0) {
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QRectF rect = boundingRect & QRectF(lastSelectionX.toReal(), selectionY, lastSelectionWidth.toReal(), lineHeight);
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rect.moveLeft(qFloor(rect.left()));
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rect.moveTop(qFloor(rect.top()));
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region->addRect(rect);
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const QRectF rect = boundingRect & QRectF(lastSelectionX.toReal(), selectionY, lastSelectionWidth.toReal(), lineHeight);
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region->addRect(rect.toAlignedRect());
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}
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}
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@ -2135,7 +2131,7 @@ static void setPenAndDrawBackground(QPainter *p, const QPen &defaultPen, const Q
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QBrush bg = chf.background();
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if (bg.style() != Qt::NoBrush && !chf.property(SuppressBackground).toBool())
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p->fillRect(QRectF(qFloor(r.x()), qFloor(r.y()), r.width(), r.height()), bg);
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p->fillRect(r.toAlignedRect(), bg);
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if (c.style() != Qt::NoBrush) {
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p->setPen(QPen(c, 0));
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}
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