Mac: Fix compilation with -sdk option
The include paths that the mkspecs set into the OpenGL/AGL frameworks must take the SDK into account. (The headers in 10.8 have slightly changed wrt 10.7, leading to compile errors because framework style includes (<OpenGL/foo.h>) within the system headers are resolved to the SDK framework headers.) Change-Id: I6113cdb95b462d587f593682e03e81e920f3f672 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>bb10
parent
6a9b713071
commit
490379a3e3
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@ -1283,6 +1283,7 @@ while [ "$#" -gt 0 ]; do
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sdk)
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if [ "$BUILD_ON_MAC" = "yes" ]; then
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CFG_SDK="$VAL"
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DeviceVar set QMAKE_MAC_SDK "$VAL"
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else
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UNKNOWN_OPT=yes
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fi
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@ -6092,11 +6093,6 @@ elif [ "$CFG_OPENSSL" = "linked" ]; then
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echo "OPENSSL_LIBS = -lssl -lcrypto" >> "$QTMODULE.tmp"
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fi
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#dump in the SDK info
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if [ '!' -z "$CFG_SDK" ]; then
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echo "QMAKE_MAC_SDK = $CFG_SDK" >> "$QTMODULE.tmp"
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fi
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# cmdline args
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cat "$QMAKE_VARS_FILE" >> "$QTMODULE.tmp"
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rm -f "$QMAKE_VARS_FILE" 2>/dev/null
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@ -1,6 +1,9 @@
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#
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# qmake configuration for common Mac OS X
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#
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!load(device_config) {
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error(Could not successfully load device configuration)
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}
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QMAKE_PLATFORM += macx mac
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@ -9,8 +12,8 @@ QMAKE_RESOURCE = /Developer/Tools/Rez
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QMAKE_EXTENSION_SHLIB = dylib
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QMAKE_LIBDIR =
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QMAKE_INCDIR_OPENGL = /System/Library/Frameworks/OpenGL.framework/Headers \
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/System/Library/Frameworks/AGL.framework/Headers/
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QMAKE_INCDIR_OPENGL = $$QMAKE_MAC_SDK/System/Library/Frameworks/OpenGL.framework/Headers \
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$$QMAKE_MAC_SDK/System/Library/Frameworks/AGL.framework/Headers/
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QMAKE_FIX_RPATH = install_name_tool -id
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