Mac: Fix compilation with -sdk option

The include paths that the mkspecs set into the OpenGL/AGL frameworks
must take the SDK into account.
(The headers in 10.8 have slightly changed wrt 10.7, leading to compile
errors because framework style includes (<OpenGL/foo.h>) within the system
headers are resolved to the SDK framework headers.)

Change-Id: I6113cdb95b462d587f593682e03e81e920f3f672
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
bb10
Eike Ziller 2012-10-31 10:50:43 +01:00 committed by The Qt Project
parent 6a9b713071
commit 490379a3e3
2 changed files with 6 additions and 7 deletions

6
configure vendored
View File

@ -1283,6 +1283,7 @@ while [ "$#" -gt 0 ]; do
sdk)
if [ "$BUILD_ON_MAC" = "yes" ]; then
CFG_SDK="$VAL"
DeviceVar set QMAKE_MAC_SDK "$VAL"
else
UNKNOWN_OPT=yes
fi
@ -6092,11 +6093,6 @@ elif [ "$CFG_OPENSSL" = "linked" ]; then
echo "OPENSSL_LIBS = -lssl -lcrypto" >> "$QTMODULE.tmp"
fi
#dump in the SDK info
if [ '!' -z "$CFG_SDK" ]; then
echo "QMAKE_MAC_SDK = $CFG_SDK" >> "$QTMODULE.tmp"
fi
# cmdline args
cat "$QMAKE_VARS_FILE" >> "$QTMODULE.tmp"
rm -f "$QMAKE_VARS_FILE" 2>/dev/null

View File

@ -1,6 +1,9 @@
#
# qmake configuration for common Mac OS X
#
!load(device_config) {
error(Could not successfully load device configuration)
}
QMAKE_PLATFORM += macx mac
@ -9,8 +12,8 @@ QMAKE_RESOURCE = /Developer/Tools/Rez
QMAKE_EXTENSION_SHLIB = dylib
QMAKE_LIBDIR =
QMAKE_INCDIR_OPENGL = /System/Library/Frameworks/OpenGL.framework/Headers \
/System/Library/Frameworks/AGL.framework/Headers/
QMAKE_INCDIR_OPENGL = $$QMAKE_MAC_SDK/System/Library/Frameworks/OpenGL.framework/Headers \
$$QMAKE_MAC_SDK/System/Library/Frameworks/AGL.framework/Headers/
QMAKE_FIX_RPATH = install_name_tool -id