rhi: d3d11: Handle DXGI_ERROR_SDK_COMPONENT_MISSING gracefully

Requesting the debug layer is not something that succeeds at run time if
the corresponding SDK component is not present. Handle it gracefully:
simply retry D3D11CreateDevice without the debug device flag.

Relevant also for the Qt CI's Windows 10 VMs.

Task-number: QTBUG-84067
Change-Id: Ia7b2562917ec11ce04a75c052527bf526d1fe81b
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
bb10
Laszlo Agocs 2020-05-07 20:28:27 +02:00
parent 286d79d2ed
commit 4edcf3ddb8
1 changed files with 9 additions and 0 deletions

View File

@ -264,6 +264,15 @@ bool QRhiD3D11::create(QRhi::Flags flags)
HRESULT hr = D3D11CreateDevice(adapterToUse, D3D_DRIVER_TYPE_UNKNOWN, nullptr, devFlags,
nullptr, 0, D3D11_SDK_VERSION,
&dev, &featureLevel, &ctx);
// We cannot assume that D3D11_CREATE_DEVICE_DEBUG is always available. Retry without it, if needed.
if (hr == DXGI_ERROR_SDK_COMPONENT_MISSING && debugLayer) {
qCDebug(QRHI_LOG_INFO, "Debug layer was requested but is not available. "
"Attempting to create D3D11 device without it.");
devFlags &= ~D3D11_CREATE_DEVICE_DEBUG;
hr = D3D11CreateDevice(adapterToUse, D3D_DRIVER_TYPE_UNKNOWN, nullptr, devFlags,
nullptr, 0, D3D11_SDK_VERSION,
&dev, &featureLevel, &ctx);
}
adapterToUse->Release();
if (FAILED(hr)) {
qWarning("Failed to create D3D11 device and context: %s", qPrintable(comErrorMessage(hr)));