Both HiQualAA and normal AA should mean antialiasing in rasterengine.
Change-Id: I1970c96e7681e4059984d837e12f044f138e6d7e Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>bb10
parent
51ff044934
commit
50c418b61d
|
|
@ -917,7 +917,7 @@ void QRasterPaintEngine::renderHintsChanged()
|
|||
bool was_aa = s->flags.antialiased;
|
||||
bool was_bilinear = s->flags.bilinear;
|
||||
|
||||
s->flags.antialiased = bool(s->renderHints & QPainter::Antialiasing);
|
||||
s->flags.antialiased = bool(s->renderHints & (QPainter::Antialiasing | QPainter::HighQualityAntialiasing));
|
||||
s->flags.bilinear = bool(s->renderHints & QPainter::SmoothPixmapTransform);
|
||||
s->flags.legacy_rounding = !bool(s->renderHints & QPainter::Antialiasing) && bool(s->renderHints & QPainter::Qt4CompatiblePainting);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue