Bring OpenGL closer to compiling on Windows.
Change-Id: I8ebb459f27a1054f8cb5524d2ff77988c6153557 Reviewed-on: http://codereview.qt.nokia.com/1421 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Oliver Wolff <oliver.wolff@nokia.com>bb10
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3ee33285ed
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54ec6d177e
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@ -124,8 +124,10 @@ mac:!qpa {
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}
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win32:!wince*: {
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DEFINES += QT_NO_EGL
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SOURCES += qgl_win.cpp \
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qglpixelbuffer_win.cpp
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!qpa {
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SOURCES += qgl_win.cpp \
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qglpixelbuffer_win.cpp
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}
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}
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wince*: {
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SOURCES += qgl_wince.cpp \
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@ -52,7 +52,7 @@
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QT_BEGIN_HEADER
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#if defined(Q_WS_WIN)
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#if defined(Q_OS_WIN)
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# include <QtCore/qt_windows.h>
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#endif
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@ -125,7 +125,7 @@ struct GLXFBConfig {
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#endif // Q_OS_HPUX
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#elif defined(Q_WS_WIN)
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#elif defined(Q_OS_WIN)
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DECLARE_HANDLE(HPBUFFERARB);
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#elif !defined(QT_NO_EGL)
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#include <QtGui/private/qegl_p.h>
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