ANGLE: Don't directly link to DirectX 11

These libraries are dynamically loaded on desktop Windows.

Change-Id: I3a0d17a48a3bd4930690d20d387df0d92906662d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
bb10
Andrew Knight 2014-09-01 08:11:27 +03:00
parent da2b3c4479
commit 552ac4bcb6
2 changed files with 2 additions and 7 deletions

View File

@ -1,10 +1,7 @@
CONFIG += installed
include(../common/common.pri)
angle_d3d11: \
LIBS_PRIVATE += -ld3d11
!winrt: \
LIBS_PRIVATE += -ld3d9
winrt: LIBS_PRIVATE += -ld3d11
LIBS_PRIVATE += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2)

View File

@ -4,12 +4,10 @@ include(../common/common.pri)
INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libGLESv2
# Remember to adapt tools/configure/configureapp.cpp if the Direct X version changes.
angle_d3d11: \
LIBS_PRIVATE += -ldxgi -ld3d11
!winrt: \
LIBS_PRIVATE += -ld3d9
winrt: \
LIBS_PRIVATE += -ld3dcompiler
LIBS_PRIVATE += -ld3dcompiler -ldxgi -ld3d11
LIBS_PRIVATE += -ldxguid