ANGLE: Don't directly link to DirectX 11
These libraries are dynamically loaded on desktop Windows. Change-Id: I3a0d17a48a3bd4930690d20d387df0d92906662d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>bb10
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da2b3c4479
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552ac4bcb6
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@ -1,10 +1,7 @@
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CONFIG += installed
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include(../common/common.pri)
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angle_d3d11: \
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LIBS_PRIVATE += -ld3d11
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!winrt: \
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LIBS_PRIVATE += -ld3d9
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winrt: LIBS_PRIVATE += -ld3d11
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LIBS_PRIVATE += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2)
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@ -4,12 +4,10 @@ include(../common/common.pri)
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INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libGLESv2
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# Remember to adapt tools/configure/configureapp.cpp if the Direct X version changes.
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angle_d3d11: \
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LIBS_PRIVATE += -ldxgi -ld3d11
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!winrt: \
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LIBS_PRIVATE += -ld3d9
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winrt: \
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LIBS_PRIVATE += -ld3dcompiler
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LIBS_PRIVATE += -ld3dcompiler -ldxgi -ld3d11
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LIBS_PRIVATE += -ldxguid
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