Add QSinglePointEvent::exclusivePointGrabber convenience property
Since a single-point event (such as a QMouseEvent) only carries one point, it only has one grabber, so we can have a normal Q_PROPERTY. It's named exclusivePointGrabber to avoid shadowing the QPointerEvent::[set]exclusiveGrabber functions that take QEventPoint&. Change-Id: Ie18f1c1849ed057b98f229de7b17b7fc3f3eea36 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>bb10
parent
6089888d1d
commit
5683c0afda
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@ -963,6 +963,21 @@ bool QSinglePointEvent::isEndEvent() const
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return m_button != Qt::NoButton && !m_mouseState.testFlag(m_button);
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}
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/*!
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\property QSinglePointEvent::exclusivePointGrabber
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\brief the object that will receive future updates
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The exclusive grabber is an object that has chosen to receive all future
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update events and the release event containing the same point that this
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event carries.
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Setting the exclusivePointGrabber property is a convenience equivalent to:
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\code
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setExclusiveGrabber(points().first(), exclusiveGrabber);
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\endcode
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*/
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/*!
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\class QMouseEvent
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\ingroup events
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@ -233,6 +233,9 @@ protected:
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class Q_GUI_EXPORT QSinglePointEvent : public QPointerEvent
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{
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Q_GADGET
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Q_PROPERTY(QObject *exclusivePointGrabber READ exclusivePointGrabber WRITE setExclusivePointGrabber)
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public:
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QSinglePointEvent(Type type, const QPointingDevice *dev, const QPointF &localPos,
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const QPointF &scenePos, const QPointF &globalPos,
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@ -253,6 +256,11 @@ public:
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bool isUpdateEvent() const override;
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bool isEndEvent() const override;
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QObject *exclusivePointGrabber() const
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{ return QPointerEvent::exclusiveGrabber(points().first()); }
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void setExclusivePointGrabber(QObject *exclusiveGrabber)
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{ QPointerEvent::setExclusiveGrabber(points().first(), exclusiveGrabber); }
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protected:
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QSinglePointEvent(Type type, const QPointingDevice *dev, const QEventPoint &point,
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Qt::MouseButton button, Qt::MouseButtons buttons,
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