diff --git a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc index 51d2ab94b6..c8ca415936 100644 --- a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc +++ b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc @@ -11,11 +11,12 @@ Many games provide save functionality, so that the player's progress through the game can be saved and loaded at a later time. The process of saving a - game generally involves serializing each game object's member variables - to a file. Many formats can be used for this purpose, one of which is JSON. - With QJsonDocument, you also have the ability to serialize a document in a - \l {RFC 7049} {CBOR} format, which is great if you - don't want the save file to be readable, or if you need to keep the file size down. + game generally involves serializing each game object's member variables to a + file. Many formats can be used for this purpose, one of which is JSON. With + QJsonDocument, you also have the ability to serialize a document in a \l + {RFC 7049} {CBOR} format, which is great if you don't want the save file to + be easy to read (but see \l {Parsing and displaying CBOR data} for how it \e + can be read), or if you need to keep the file size down. In this example, we'll demonstrate how to save and load a simple game to and from JSON and binary formats.