CMake: Improve Xcode projects for single SDK builds on Apple platforms
Xcode expects the base SDK to always be the device SDK, so we can't pass CMAKE_OSX_SYSROOT on directly. We use the Xcode SUPPORTED_PLATFORMS setting to inform Xcode about which targets we can actually build and run for. Change-Id: Ib46e81e946bc89f62d1e700422b37166c3d55009 Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>bb10
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738914e787
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5898e0e4f1
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@ -3474,6 +3474,17 @@ macro(qt6_standard_project_setup)
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if(NOT DEFINED QT_I18N_SOURCE_LANGUAGE)
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set(QT_I18N_SOURCE_LANGUAGE ${__qt_sps_arg_I18N_SOURCE_LANGUAGE})
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endif()
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# Ensure we always use device SDK for Xcode
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if(CMAKE_GENERATOR STREQUAL "Xcode")
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if(${CMAKE_OSX_SYSROOT} MATCHES "^[a-z]+simulator$")
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# Xcode expects the base SDK to be the device SDK
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set(simulator_sysroot "${CMAKE_OSX_SYSROOT}")
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string(REGEX REPLACE "simulator" "os" CMAKE_OSX_SYSROOT "${CMAKE_OSX_SYSROOT}")
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set(CMAKE_OSX_SYSROOT "${CMAKE_OSX_SYSROOT}" CACHE STRING "" FORCE)
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set(CMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS "${simulator_sysroot}")
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endif()
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endif()
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endif()
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endmacro()
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