QWidget: use a static assert for a compile-time check
Change-Id: I48ec9afc7e5b01e833f66b7e893237d3c68ad048 Reviewed-by: David Faure <david.faure@kdab.com> Reviewed-by: Olivier Goffart <ogoffart@woboq.com>bb10
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462be988b6
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59d8310b05
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@ -10915,9 +10915,9 @@ void QWidget::setAttribute(Qt::WidgetAttribute attribute, bool on)
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return;
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Q_D(QWidget);
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Q_ASSERT_X(sizeof(d->high_attributes)*8 >= (Qt::WA_AttributeCount - sizeof(uint)*8),
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"QWidget::setAttribute(WidgetAttribute, bool)",
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"QWidgetPrivate::high_attributes[] too small to contain all attributes in WidgetAttribute");
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Q_STATIC_ASSERT_X(sizeof(d->high_attributes)*8 >= (Qt::WA_AttributeCount - sizeof(uint)*8),
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"QWidget::setAttribute(WidgetAttribute, bool): "
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"QWidgetPrivate::high_attributes[] too small to contain all attributes in WidgetAttribute");
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#ifdef Q_OS_WIN
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// ### Don't use PaintOnScreen+paintEngine() to do native painting in some future release
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if (attribute == Qt::WA_PaintOnScreen && on && windowType() != Qt::Desktop && !inherits("QGLWidget")) {
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