Fix finding EGL on QNX
A recent change in platformsupport required "egl" to be defined, otherwise the QNX plugin would fail at runtime with unresolved symbols. Now the EGL config test passes. Change-Id: I111eb939abac86885bcdb35d5f5899f515bd8c4e Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com> Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com> Reviewed-by: Robin Burchell <robin+qt@viroteck.net>bb10
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@ -27,6 +27,7 @@ QMAKE_LIBS_NETWORK = -lsocket
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# OpenGL libraries have a dependency on libEGL
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QMAKE_LIBS_OPENGL_ES1 = -lGLES_CM -lEGL
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QMAKE_LIBS_OPENGL_ES2 = -lGLESv2 -lEGL
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QMAKE_LIBS_EGL = -lEGL
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# When using this mkspec to build Qt apps (ie - not Qt itself) we want to build
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# against the NDK's target directory which is referenced by the QNX_TARGET environment
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