Fix finding EGL on QNX

A recent change in platformsupport required "egl" to be defined,
otherwise the QNX plugin would fail at runtime with unresolved symbols.

Now the EGL config test passes.

Change-Id: I111eb939abac86885bcdb35d5f5899f515bd8c4e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com>
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
bb10
Thomas McGuire 2012-04-12 14:54:45 +02:00 committed by Qt by Nokia
parent de1c827dbe
commit 5f637a190f
1 changed files with 1 additions and 0 deletions

View File

@ -27,6 +27,7 @@ QMAKE_LIBS_NETWORK = -lsocket
# OpenGL libraries have a dependency on libEGL
QMAKE_LIBS_OPENGL_ES1 = -lGLES_CM -lEGL
QMAKE_LIBS_OPENGL_ES2 = -lGLESv2 -lEGL
QMAKE_LIBS_EGL = -lEGL
# When using this mkspec to build Qt apps (ie - not Qt itself) we want to build
# against the NDK's target directory which is referenced by the QNX_TARGET environment