Fix underline position on Liberation Mono

Ensure we don't round a underline position beyond the descent in our
eagerness to avoid underlines too close to baseline.

Task-number: QTCREATORBUG-15851
Change-Id: I9a29447bbcb938b7e9fb29d52fd392a1340d07c5
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
bb10
Allan Sandfeld Jensen 2016-04-28 13:28:51 +02:00
parent 1c456751b3
commit 63169fc893
1 changed files with 6 additions and 3 deletions

View File

@ -6251,9 +6251,6 @@ static void drawTextItemDecoration(QPainter *painter, const QPointF &pos, const
painter->setRenderHint(QPainter::Qt4CompatiblePainting, false);
const qreal underlineOffset = fe->underlinePosition().toReal();
// deliberately ceil the offset to avoid the underline coming too close to
// the text above it.
const qreal underlinePos = pos.y() + qCeil(underlineOffset) + 0.5;
if (underlineStyle == QTextCharFormat::SpellCheckUnderline) {
QPlatformTheme *theme = QGuiApplicationPrivate::platformTheme();
@ -6278,6 +6275,12 @@ static void drawTextItemDecoration(QPainter *painter, const QPointF &pos, const
painter->fillRect(pos.x(), 0, qCeil(width), qMin(wave.height(), descent), wave);
painter->restore();
} else if (underlineStyle != QTextCharFormat::NoUnderline) {
// Deliberately ceil the offset to avoid the underline coming too close to
// the text above it, but limit it to stay within descent.
qreal adjustedUnderlineOffset = std::ceil(underlineOffset) + 0.5;
if (underlineOffset <= fe->descent().toReal())
adjustedUnderlineOffset = qMin(adjustedUnderlineOffset, fe->descent().toReal() - 0.5);
const qreal underlinePos = pos.y() + adjustedUnderlineOffset;
QColor uc = charFormat.underlineColor();
if (uc.isValid())
pen.setColor(uc);