WINCE: Don't build angle by default
When having a directx sdk, angle does get auto enabled for all windows platforms. Windows CE directx builds on top of opengl es 2, so if there is directx, there is also a opengl es 2. So don't add more layers of indirection for Windows CE. As well angle does not build for Windows CE. Change-Id: I211a1de29431cd05d5cd60188f503d2cd299c9b3 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>bb10
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329e174802
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6798cb9800
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@ -1559,6 +1559,7 @@ void Configure::applySpecSpecifics()
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dictionary[ "IWMMXT" ] = "no";
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dictionary[ "CE_CRT" ] = "yes";
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dictionary[ "LARGE_FILE" ] = "no";
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dictionary[ "ANGLE" ] = "no";
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// We only apply MMX/IWMMXT for mkspecs we know they work
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if (dictionary[ "XQMAKESPEC" ].startsWith("wincewm")) {
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dictionary[ "MMX" ] = "yes";
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@ -2314,7 +2315,7 @@ bool Configure::verifyConfiguration()
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<< "Disabling the ANGLE backend." << endl;
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prompt = true;
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}
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if (dictionary["OPENGL_ES_2"] == "yes") {
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if ((dictionary["OPENGL_ES_2"] == "yes") && (dictionary.value("XQMAKESPEC").isEmpty())) {
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cout << endl << "WARNING: Using OpenGL ES 2.0 without ANGLE." << endl
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<< "Specify -opengl desktop to use Open GL." << endl
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<< "The build will most likely fail." << endl;
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