diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp index c8a036918c..2fa31b5b14 100644 --- a/src/gui/math3d/qmatrix4x4.cpp +++ b/src/gui/math3d/qmatrix4x4.cpp @@ -289,6 +289,18 @@ QMatrix4x4::QMatrix4x4(const QTransform& transform) \sa row(), setColumn() */ +/*! + \fn bool QMatrix4x4::isAffine() const + \since 5.5 + + Returns \c true if this matrix is affine matrix; false otherwise. + + An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), + e.g. no projective coefficients. + + \sa isIdentity() +*/ + /*! \fn bool QMatrix4x4::isIdentity() const diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h index 31a4dbf1ca..74329b7cdd 100644 --- a/src/gui/math3d/qmatrix4x4.h +++ b/src/gui/math3d/qmatrix4x4.h @@ -77,6 +77,8 @@ public: inline void setRow(int index, const QVector4D& value); #endif + inline bool isAffine() const; + inline bool isIdentity() const; inline void setToIdentity(); @@ -302,6 +304,11 @@ inline void QMatrix4x4::setRow(int index, const QVector4D& value) Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, float divisor); +inline bool QMatrix4x4::isAffine() const +{ + return m[0][3] == 0.0f && m[1][3] == 0.0f && m[2][3] == 0.0f && m[3][3] == 1.0f; +} + inline bool QMatrix4x4::isIdentity() const { if (flagBits == Identity)