iOS: Clarify implementation of QIOSWindow::isExposed()

We treat windows as exposed even if the application state is still
inactive (e.g. during startup), otherwise there's a visible moment
of black screen between the launch screen fading out and the app
rendering its first pixel.

Change-Id: I48368459a8a46fa1c5b2853ea88adfe1ac61b6f7
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
bb10
Tor Arne Vestbø 2015-03-11 21:25:09 +01:00
parent bf1e0b6008
commit 7212b52e85
1 changed files with 19 additions and 0 deletions

View File

@ -206,6 +206,25 @@ void QIOSWindow::applyGeometry(const QRect &rect)
bool QIOSWindow::isExposed() const
{
// Note: At startup of an iOS app it will enter UIApplicationStateInactive
// while showing the launch screen, and once the application returns from
// applicationDidFinishLaunching it will hide the launch screen and enter
// UIApplicationStateActive. Technically, a window is not exposed until
// it's actually visible on screen, and Apple also documents that "Apps
// that use OpenGL ES for drawing must not use didFinishLaunching to
// prepare their drawing environment. Instead, defer any OpenGL ES
// drawing calls to applicationDidBecomeActive". Unfortunately, if we
// wait until the applicationState reaches ApplicationActive to signal
// that the window is exposed, we get a lag between hiding the launch
// screen and blitting the first pixels of the application, as Qt
// spends some time drawing those pixels in response to the expose.
// In practice there doesn't seem to be any issues starting GL setup
// and drawing from within applicationDidFinishLaunching, and this is
// also the recommended approach for other 3rd party GL toolkits on iOS,
// so we 'cheat', and report that a window is exposed even if the app
// is in UIApplicationStateInactive, so that the startup transition
// between the launch screen and the application content is smooth.
return qApp->applicationState() > Qt::ApplicationHidden
&& window()->isVisible() && !window()->geometry().isEmpty();
}