List ANGLE contributions after another
Place ANGLE at the start of the title, so that the different entries are sorted correctly. Change-Id: I11e9d25874f06450a3d9049b5f5c94aa53621e08 Reviewed-by: Topi Reiniö <topi.reinio@qt.io>bb10
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b200bc662e
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7611028879
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@ -12,7 +12,7 @@
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},
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{
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"Id": "angle-arrayboundsclamper",
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"Name": "ANGLE Array Bounds Clamper for WebKit",
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"Name": "ANGLE: Array Bounds Clamper for WebKit",
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"QDocModule": "qtgui",
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"QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
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@ -25,7 +25,7 @@
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},
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{
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"Id": "angle-murmurhash",
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"Name": "Murmurhash (as part of ANGLE)",
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"Name": "ANGLE: Murmurhash",
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"QDocModule": "qtgui",
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"QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
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@ -36,7 +36,7 @@
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},
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{
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"Id": "angle-systeminfo",
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"Name": "Systeminfo (as part of ANGLE)",
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"Name": "ANGLE: Systeminfo",
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"QDocModule": "qtgui",
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"QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
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@ -48,7 +48,7 @@
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},
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{
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"Id": "angle-trace_event",
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"Name": "trace_event (as part of ANGLE)",
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"Name": "ANGLE: trace_event",
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"QDocModule": "qtgui",
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"QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
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