ANGLE: Dynamically load D3D compiler from a list or the environment
If the default compiler cannot be found, load it from a list of DLL names. On Desktop Windows, the default compiler can be specified by an environment variable, QT_D3DCOMPILER_DLL. This can also be set at compile time by a define of the same name. Otherwise, the default compiler DLL is that which is set by the Direct3D SDK. On WinRT, the default compiler is d3dcompiler_qt, which is a non-versioned compiler proxy provided by Qt. Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>bb10
parent
b5672f10e6
commit
7900f74456
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@ -29,12 +29,12 @@
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#endif
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#ifndef D3DCOMPILER_DLL
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#ifndef ANGLE_OS_WINPHONE
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#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
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#else
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#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
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#endif // ANGLE_OS_WINPHONE
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#endif // D3DCOMPILER_DLL
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#endif
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#ifndef QT_D3DCOMPILER_DLL
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#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
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#endif
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#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
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@ -83,12 +83,40 @@ bool Renderer::initializeCompiler()
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}
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}
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#else
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// Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
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// Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
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#if !defined(ANGLE_OS_WINRT)
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mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
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const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
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if (!defaultCompiler)
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defaultCompiler = QT_D3DCOMPILER_DLL;
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#else // !ANGLE_OS_WINRT
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# ifdef _DEBUG
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const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
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# else
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const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
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# endif
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#endif // ANGLE_OS_WINRT
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const wchar_t *compilerDlls[] = {
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defaultCompiler,
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L"d3dcompiler_47.dll",
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L"d3dcompiler_46.dll",
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L"d3dcompiler_45.dll",
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L"d3dcompiler_44.dll",
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L"d3dcompiler_43.dll",
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0
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};
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// Load the first available known compiler DLL
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for (int i = 0; compilerDlls[i]; ++i)
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{
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#if !defined(ANGLE_OS_WINRT)
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mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
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#else
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mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
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mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
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#endif
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if (mD3dCompilerModule)
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break;
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}
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#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
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if (!mD3dCompilerModule)
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@ -0,0 +1,85 @@
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From 806fbe22a3515792b6716b5072a2131e2ce3437a Mon Sep 17 00:00:00 2001
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From: Andrew Knight <andrew.knight@digia.com>
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Date: Sat, 7 Dec 2013 23:57:39 +0200
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Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list or the
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environment
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If the default compiler cannot be found, load it from a list of DLL names,
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including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
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the default compiler can also be specified by an environment variable,
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QT_D3DCOMPILER_DLL.
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Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
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---
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.../angle/src/libGLESv2/renderer/Renderer.cpp | 44 ++++++++++++++++++----
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1 file changed, 36 insertions(+), 8 deletions(-)
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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
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index 7ba183d..39fd0f4 100644
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--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
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@@ -29,12 +29,12 @@
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#endif
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#ifndef D3DCOMPILER_DLL
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-#ifndef ANGLE_OS_WINPHONE
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#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
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-#else
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-#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
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-#endif // ANGLE_OS_WINPHONE
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-#endif // D3DCOMPILER_DLL
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+#endif
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+
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+#ifndef QT_D3DCOMPILER_DLL
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+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
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+#endif
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#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
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@@ -83,12 +83,40 @@ bool Renderer::initializeCompiler()
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}
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}
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#else
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- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
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+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
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+#if !defined(ANGLE_OS_WINRT)
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+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
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+ if (!defaultCompiler)
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+ defaultCompiler = QT_D3DCOMPILER_DLL;
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+#else // !ANGLE_OS_WINRT
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+# ifdef _DEBUG
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+ const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
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+# else
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+ const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
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+# endif
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+#endif // ANGLE_OS_WINRT
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+
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+ const wchar_t *compilerDlls[] = {
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+ defaultCompiler,
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+ L"d3dcompiler_47.dll",
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+ L"d3dcompiler_46.dll",
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+ L"d3dcompiler_45.dll",
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+ L"d3dcompiler_44.dll",
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+ L"d3dcompiler_43.dll",
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+ 0
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+ };
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+
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+ // Load the first available known compiler DLL
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+ for (int i = 0; compilerDlls[i]; ++i)
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+ {
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#if !defined(ANGLE_OS_WINRT)
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- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
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+ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
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#else
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- mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
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+ mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
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#endif
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+ if (mD3dCompilerModule)
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+ break;
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+ }
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#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
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if (!mD3dCompilerModule)
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--
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1.8.4.msysgit.0
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