diff --git a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp index 1f2321e885..cabcda70ee 100644 --- a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp +++ b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp @@ -897,13 +897,25 @@ void QWindowsDirect2DPaintEngine::fill(const QVectorPath &path, const QBrush &br if (!d->brush.brush) return; - ComPtr geometry = vectorPathToID2D1PathGeometry(path, d->antialiasMode() == D2D1_ANTIALIAS_MODE_ALIASED); - if (!geometry) { - qWarning("%s: Could not convert path to d2d geometry", __FUNCTION__); - return; - } + if (path.hints() & QVectorPath::RectangleShapeMask) { + const qreal * const points = path.points(); + D2D_RECT_F rect = { + points[0], // left + points[1], // top + points[2], // right, + points[5] // bottom + }; - d->dc()->FillGeometry(geometry.Get(), d->brush.brush.Get()); + d->dc()->FillRectangle(rect, d->brush.brush.Get()); + } else { + ComPtr geometry = vectorPathToID2D1PathGeometry(path, d->antialiasMode() == D2D1_ANTIALIAS_MODE_ALIASED); + if (!geometry) { + qWarning("%s: Could not convert path to d2d geometry", __FUNCTION__); + return; + } + + d->dc()->FillGeometry(geometry.Get(), d->brush.brush.Get()); + } } // For clipping we convert everything to painter paths since it allows