From 81329bc8dc562e663ed3952cfb5ba0e06349f4d5 Mon Sep 17 00:00:00 2001 From: Allan Sandfeld Jensen Date: Fri, 17 Jul 2020 17:09:19 +0200 Subject: [PATCH] Fix SSE4 instruction leak in GCC10 debug builds toArgb32 was leaking an SSE4 instruction when not inlined. Pick-to: 5.15 Change-Id: I5df87bc7343f4ec40881a0aedd6f066323143817 Reviewed-by: Eirik Aavitsland --- src/gui/painting/qrgba64_p.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gui/painting/qrgba64_p.h b/src/gui/painting/qrgba64_p.h index d145dbfbea..0a19604c5d 100644 --- a/src/gui/painting/qrgba64_p.h +++ b/src/gui/painting/qrgba64_p.h @@ -195,7 +195,7 @@ Q_ALWAYS_INLINE uint toArgb32(uint16x4_t v) } #endif -inline uint toArgb32(QRgba64 rgba64) +Q_ALWAYS_INLINE uint toArgb32(QRgba64 rgba64) { #if defined __SSE2__ __m128i v = _mm_loadl_epi64((const __m128i *)&rgba64); @@ -215,7 +215,7 @@ inline uint toArgb32(QRgba64 rgba64) #endif } -inline uint toRgba8888(QRgba64 rgba64) +Q_ALWAYS_INLINE uint toRgba8888(QRgba64 rgba64) { #if defined __SSE2__ __m128i v = _mm_loadl_epi64((const __m128i *)&rgba64);