Document physicalDotsPerInch high-DPI behavior

Add note to the member function documentation, in
addition to the class documentation.

Task-number: QTBUG-62649
Change-Id: I5cce6c06b58e70ef6c051d63c2901b219fa6d6b9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
bb10
Morten Johan Sørvig 2019-03-26 11:45:50 +01:00
parent 24239aef35
commit 8421a1f16d
1 changed files with 9 additions and 0 deletions

View File

@ -254,6 +254,9 @@ QSize QScreen::size() const
Depending on what information the underlying system provides the value might not be
entirely accurate.
\note Physical DPI is expressed in device-independent dots. Multiply by QScreen::devicePixelRatio()
to get device-dependent density.
\sa physicalDotsPerInchY()
*/
qreal QScreen::physicalDotsPerInchX() const
@ -269,6 +272,9 @@ qreal QScreen::physicalDotsPerInchX() const
Depending on what information the underlying system provides the value might not be
entirely accurate.
\note Physical DPI is expressed in device-independent dots. Multiply by QScreen::devicePixelRatio()
to get device-dependent density.
\sa physicalDotsPerInchX()
*/
qreal QScreen::physicalDotsPerInchY() const
@ -287,6 +293,9 @@ qreal QScreen::physicalDotsPerInchY() const
This is a convenience property that's simply the average of the physicalDotsPerInchX
and physicalDotsPerInchY properties.
\note Physical DPI is expressed in device-independent dots. Multiply by QScreen::devicePixelRatio()
to get device-dependent density.
\sa physicalDotsPerInchX()
\sa physicalDotsPerInchY()
*/