QGraphicsSceneIndex: replace polymorphism with a function pointer

QGraphicsSceneIndexIntersector was used as a kind of polymorpic predicate in
items_helper(). But it had only one function and the instances of it, which
were kept around in QGraphicsSceneIndexPrivate, were re-initialised on every
call to items_helper(), which means that one can just as well pass that
miniscule amount of data to the function itself.

Replaced the polymorphism with a function pointer and the comparison state
(which is conceptually const if it wasn't for the requirement to assign
to it all the time) with a const void * argument.

Effects on Linux AMD64 GCC 4.9-trunk release stripped:
  text:   -1584B
  data:    -376B
  relocs:   -26

I've wrapped the functions in a namespace. The only reason for this is
to keep the functions, previously defined in class bodies, at the same
indentation level so as not to destroy the git-blame history for them.

Change-Id: I8e1f48030047a3c54e881de7c77a3325b3e1f509
Reviewed-by: Alexis Menard <alexis@webkit.org>
Reviewed-by: Andreas Aardal Hanssen <andreas@hanssen.name>
bb10
Marc Mutz 2013-10-13 14:26:28 +02:00 committed by The Qt Project
parent 5e99b07a07
commit 861574ebb6
2 changed files with 36 additions and 67 deletions

View File

@ -67,12 +67,13 @@
QT_BEGIN_NAMESPACE
class QGraphicsSceneIndexRectIntersector : public QGraphicsSceneIndexIntersector
{
public:
bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
const QTransform &deviceTransform) const
namespace QtPrivate { // just to keep indentation of the following functions at the same level
static bool intersect_rect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
const QTransform &deviceTransform, const void *intersectData)
{
const QRectF sceneRect = *static_cast<const QRectF *>(intersectData);
QRectF brect = item->boundingRect();
_q_adjustRect(&brect);
@ -117,15 +118,11 @@ public:
return keep;
}
QRectF sceneRect;
};
class QGraphicsSceneIndexPointIntersector : public QGraphicsSceneIndexIntersector
{
public:
bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
const QTransform &deviceTransform) const
static bool intersect_point(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
const QTransform &deviceTransform, const void *intersectData)
{
const QPointF scenePoint = *static_cast<const QPointF *>(intersectData);
QRectF brect = item->boundingRect();
_q_adjustRect(&brect);
@ -163,15 +160,11 @@ public:
return keep;
}
QPointF scenePoint;
};
class QGraphicsSceneIndexPathIntersector : public QGraphicsSceneIndexIntersector
{
public:
bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
const QTransform &deviceTransform) const
static bool intersect_path(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
const QTransform &deviceTransform, const void *intersectData)
{
const QPainterPath scenePath = *static_cast<const QPainterPath *>(intersectData);
QRectF brect = item->boundingRect();
_q_adjustRect(&brect);
@ -211,17 +204,13 @@ public:
return keep;
}
QPainterPath scenePath;
};
} // namespace QtPrivate
/*!
Constructs a private scene index.
*/
QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene)
{
pointIntersector = new QGraphicsSceneIndexPointIntersector;
rectIntersector = new QGraphicsSceneIndexRectIntersector;
pathIntersector = new QGraphicsSceneIndexPathIntersector;
}
/*!
@ -229,9 +218,6 @@ QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) :
*/
QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate()
{
delete pointIntersector;
delete rectIntersector;
delete pathIntersector;
}
/*!
@ -268,11 +254,11 @@ bool QGraphicsSceneIndexPrivate::itemCollidesWithPath(const QGraphicsItem *item,
This function returns the items in ascending order.
*/
void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRectF exposeRect,
QGraphicsSceneIndexIntersector *intersector,
QGraphicsSceneIndexIntersector intersect,
QList<QGraphicsItem *> *items,
const QTransform &viewTransform,
Qt::ItemSelectionMode mode,
qreal parentOpacity) const
qreal parentOpacity, const void *intersectData) const
{
Q_ASSERT(item);
if (!item->d_ptr->visible)
@ -295,7 +281,7 @@ void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRe
const bool itemClipsChildrenToShape = (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape);
bool processItem = !itemIsFullyTransparent;
if (processItem) {
processItem = intersector->intersect(item, exposeRect, mode, viewTransform);
processItem = intersect(item, exposeRect, mode, viewTransform, intersectData);
if (!processItem && (!itemHasChildren || itemClipsChildrenToShape)) {
if (wasDirtyParentSceneTransform)
item->d_ptr->invalidateChildrenSceneTransform();
@ -326,8 +312,8 @@ void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRe
break;
if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
continue;
recursive_items_helper(child, exposeRect, intersector, items, viewTransform,
mode, opacity);
recursive_items_helper(child, exposeRect, intersect, items, viewTransform,
mode, opacity, intersectData);
}
}
@ -343,8 +329,8 @@ void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRe
child->d_ptr->dirtySceneTransform = 1;
if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
continue;
recursive_items_helper(child, exposeRect, intersector, items, viewTransform,
mode, opacity);
recursive_items_helper(child, exposeRect, intersect, items, viewTransform,
mode, opacity, intersectData);
}
}
}
@ -419,8 +405,7 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSe
Q_D(const QGraphicsSceneIndex);
QList<QGraphicsItem *> itemList;
d->pointIntersector->scenePoint = pos;
d->items_helper(QRectF(pos, QSizeF(1, 1)), d->pointIntersector, &itemList, deviceTransform, mode, order);
d->items_helper(QRectF(pos, QSizeF(1, 1)), &QtPrivate::intersect_point, &itemList, deviceTransform, mode, order, &pos);
return itemList;
}
@ -453,8 +438,7 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSe
QRectF exposeRect = rect;
_q_adjustRect(&exposeRect);
QList<QGraphicsItem *> itemList;
d->rectIntersector->sceneRect = rect;
d->items_helper(exposeRect, d->rectIntersector, &itemList, deviceTransform, mode, order);
d->items_helper(exposeRect, &QtPrivate::intersect_rect, &itemList, deviceTransform, mode, order, &rect);
return itemList;
}
@ -489,8 +473,7 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::
_q_adjustRect(&exposeRect);
QPainterPath path;
path.addPolygon(polygon);
d->pathIntersector->scenePath = path;
d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order);
d->items_helper(exposeRect, &QtPrivate::intersect_path, &itemList, deviceTransform, mode, order, &path);
return itemList;
}
@ -523,8 +506,7 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::
QList<QGraphicsItem *> itemList;
QRectF exposeRect = path.controlPointRect();
_q_adjustRect(&exposeRect);
d->pathIntersector->scenePath = path;
d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order);
d->items_helper(exposeRect, &QtPrivate::intersect_path, &itemList, deviceTransform, mode, order, &path);
return itemList;
}

View File

@ -66,15 +66,14 @@ QT_BEGIN_NAMESPACE
#if !defined(QT_NO_GRAPHICSVIEW)
class QGraphicsSceneIndexIntersector;
class QGraphicsSceneIndexPointIntersector;
class QGraphicsSceneIndexRectIntersector;
class QGraphicsSceneIndexPathIntersector;
class QGraphicsSceneIndexPrivate;
class QPointF;
class QRectF;
template<typename T> class QList;
typedef bool (*QGraphicsSceneIndexIntersector)(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
const QTransform &deviceTransform, const void *data);
class Q_AUTOTEST_EXPORT QGraphicsSceneIndex : public QObject
{
Q_OBJECT
@ -133,27 +132,24 @@ public:
static bool itemCollidesWithPath(const QGraphicsItem *item, const QPainterPath &path, Qt::ItemSelectionMode mode);
void recursive_items_helper(QGraphicsItem *item, QRectF exposeRect,
QGraphicsSceneIndexIntersector *intersector, QList<QGraphicsItem *> *items,
QGraphicsSceneIndexIntersector intersect, QList<QGraphicsItem *> *items,
const QTransform &viewTransform,
Qt::ItemSelectionMode mode, qreal parentOpacity = 1.0) const;
inline void items_helper(const QRectF &rect, QGraphicsSceneIndexIntersector *intersector,
Qt::ItemSelectionMode mode, qreal parentOpacity, const void *intersectData) const;
inline void items_helper(const QRectF &rect, QGraphicsSceneIndexIntersector intersect,
QList<QGraphicsItem *> *items, const QTransform &viewTransform,
Qt::ItemSelectionMode mode, Qt::SortOrder order) const;
Qt::ItemSelectionMode mode, Qt::SortOrder order, const void *intersectData) const;
QGraphicsScene *scene;
QGraphicsSceneIndexPointIntersector *pointIntersector;
QGraphicsSceneIndexRectIntersector *rectIntersector;
QGraphicsSceneIndexPathIntersector *pathIntersector;
};
inline void QGraphicsSceneIndexPrivate::items_helper(const QRectF &rect, QGraphicsSceneIndexIntersector *intersector,
inline void QGraphicsSceneIndexPrivate::items_helper(const QRectF &rect, QGraphicsSceneIndexIntersector intersect,
QList<QGraphicsItem *> *items, const QTransform &viewTransform,
Qt::ItemSelectionMode mode, Qt::SortOrder order) const
Qt::ItemSelectionMode mode, Qt::SortOrder order, const void *intersectData) const
{
Q_Q(const QGraphicsSceneIndex);
const QList<QGraphicsItem *> tli = q->estimateTopLevelItems(rect, Qt::AscendingOrder);
for (int i = 0; i < tli.size(); ++i)
recursive_items_helper(tli.at(i), rect, intersector, items, viewTransform, mode);
recursive_items_helper(tli.at(i), rect, intersect, items, viewTransform, mode, 1.0, intersectData);
if (order == Qt::DescendingOrder) {
const int n = items->size();
for (int i = 0; i < n / 2; ++i)
@ -161,15 +157,6 @@ inline void QGraphicsSceneIndexPrivate::items_helper(const QRectF &rect, QGraphi
}
}
class QGraphicsSceneIndexIntersector
{
public:
QGraphicsSceneIndexIntersector() { }
virtual ~QGraphicsSceneIndexIntersector() { }
virtual bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
const QTransform &deviceTransform) const = 0;
};
#endif // QT_NO_GRAPHICSVIEW
QT_END_NAMESPACE