ANGLE WinRT: Call Trim() when application suspends
This is required by Windows Store Apps to pass certification. Task-number: QTBUG-38481 Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>bb10
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078c71ac8f
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878da15f2c
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@ -40,6 +40,13 @@
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#include "libEGL/Display.h"
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#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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# include <dxgi1_3.h>
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# include <wrl.h>
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# include <windows.applicationmodel.core.h>
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typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler;
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#endif
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#ifdef _DEBUG
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// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
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// and conformance tests. to enable all warnings, remove this define.
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@ -426,9 +433,49 @@ EGLint Renderer11::initialize()
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}
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}
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#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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// Monitor when the application suspends so that Trim() can be called
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Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application;
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result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
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IID_PPV_ARGS(&application));
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if (FAILED(result))
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{
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ERR("Error obtaining CoreApplication: 0x%08X", result);
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return EGL_NOT_INITIALIZED;
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}
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EventRegistrationToken cookie;
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result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie);
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if (FAILED(result))
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{
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ERR("Error setting suspend callback: 0x%08X", result);
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return EGL_NOT_INITIALIZED;
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}
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#endif
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return EGL_SUCCESS;
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}
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#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *)
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{
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if (!mDevice)
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return S_OK;
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Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
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HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
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if (FAILED(result))
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{
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ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result);
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return S_OK;
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}
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dxgiDevice->Trim();
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return S_OK;
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}
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#endif
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// do any one-time device initialization
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// NOTE: this is also needed after a device lost/reset
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// to reset the scene status and ensure the default states are reset.
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@ -18,6 +18,17 @@
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#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
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#include "libGLESv2/renderer/RenderTarget.h"
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#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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struct IInspectable;
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namespace ABI {
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namespace Windows {
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namespace ApplicationModel {
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struct ISuspendingEventArgs;
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}
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}
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}
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#endif
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namespace gl
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{
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class Renderbuffer;
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@ -202,6 +213,10 @@ class Renderer11 : public Renderer
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RenderTarget *drawRenderTarget, bool wholeBufferCopy);
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ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
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#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
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#endif
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HMODULE mD3d11Module;
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HMODULE mDxgiModule;
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@ -0,0 +1,118 @@
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From 158b7642c53843ed954fa667ff23b8746f95f8eb Mon Sep 17 00:00:00 2001
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From: Andrew Knight <andrew.knight@digia.com>
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Date: Tue, 22 Apr 2014 09:13:57 +0300
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Subject: [PATCH] ANGLE WinRT: Call Trim() when application suspends
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This is required by Windows Store Apps to pass certification.
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Task-number: QTBUG-38481
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Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8
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---
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.../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 47 ++++++++++++++++++++++
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.../src/libGLESv2/renderer/d3d11/Renderer11.h | 15 +++++++
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2 files changed, 62 insertions(+)
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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
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index 2de477b..e70727c 100644
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--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
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@@ -40,6 +40,13 @@
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#include "libEGL/Display.h"
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+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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+# include <dxgi1_3.h>
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+# include <wrl.h>
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+# include <windows.applicationmodel.core.h>
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+typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler;
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+#endif
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+
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#ifdef _DEBUG
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// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
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// and conformance tests. to enable all warnings, remove this define.
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@@ -426,9 +433,49 @@ EGLint Renderer11::initialize()
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}
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}
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+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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+ // Monitor when the application suspends so that Trim() can be called
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+ Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application;
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+ result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
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+ IID_PPV_ARGS(&application));
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+ if (FAILED(result))
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+ {
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+ ERR("Error obtaining CoreApplication: 0x%08X", result);
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+ return EGL_NOT_INITIALIZED;
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+ }
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+
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+ EventRegistrationToken cookie;
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+ result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie);
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+ if (FAILED(result))
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+ {
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+ ERR("Error setting suspend callback: 0x%08X", result);
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+ return EGL_NOT_INITIALIZED;
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+ }
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+#endif
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+
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return EGL_SUCCESS;
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}
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+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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+HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *)
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+{
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+ if (!mDevice)
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+ return S_OK;
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+
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+ Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
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+ HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
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+ if (FAILED(result))
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+ {
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+ ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result);
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+ return S_OK;
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+ }
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+
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+ dxgiDevice->Trim();
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+
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+ return S_OK;
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+}
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+#endif
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+
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// do any one-time device initialization
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// NOTE: this is also needed after a device lost/reset
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// to reset the scene status and ensure the default states are reset.
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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
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index a8a722c..773fc26 100644
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--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
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@@ -18,6 +18,17 @@
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#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
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#include "libGLESv2/renderer/RenderTarget.h"
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+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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+struct IInspectable;
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+namespace ABI {
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+ namespace Windows {
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+ namespace ApplicationModel {
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+ struct ISuspendingEventArgs;
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+ }
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+ }
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+}
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+#endif
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+
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namespace gl
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{
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class Renderbuffer;
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@@ -202,6 +213,10 @@ class Renderer11 : public Renderer
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RenderTarget *drawRenderTarget, bool wholeBufferCopy);
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ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
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+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
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+ HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
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+#endif
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+
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HMODULE mD3d11Module;
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HMODULE mDxgiModule;
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--
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1.9.0.msysgit.0
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