ANGLE WinRT: Call Trim() when application suspends

This is required by Windows Store Apps to pass certification.

Task-number: QTBUG-38481
Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
bb10
Andrew Knight 2014-04-22 09:14:39 +03:00 committed by The Qt Project
parent 078c71ac8f
commit 878da15f2c
3 changed files with 180 additions and 0 deletions

View File

@ -40,6 +40,13 @@
#include "libEGL/Display.h"
#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
# include <dxgi1_3.h>
# include <wrl.h>
# include <windows.applicationmodel.core.h>
typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler;
#endif
#ifdef _DEBUG
// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
// and conformance tests. to enable all warnings, remove this define.
@ -426,9 +433,49 @@ EGLint Renderer11::initialize()
}
}
#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
// Monitor when the application suspends so that Trim() can be called
Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application;
result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
IID_PPV_ARGS(&application));
if (FAILED(result))
{
ERR("Error obtaining CoreApplication: 0x%08X", result);
return EGL_NOT_INITIALIZED;
}
EventRegistrationToken cookie;
result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie);
if (FAILED(result))
{
ERR("Error setting suspend callback: 0x%08X", result);
return EGL_NOT_INITIALIZED;
}
#endif
return EGL_SUCCESS;
}
#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *)
{
if (!mDevice)
return S_OK;
Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
if (FAILED(result))
{
ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result);
return S_OK;
}
dxgiDevice->Trim();
return S_OK;
}
#endif
// do any one-time device initialization
// NOTE: this is also needed after a device lost/reset
// to reset the scene status and ensure the default states are reset.

View File

@ -18,6 +18,17 @@
#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
#include "libGLESv2/renderer/RenderTarget.h"
#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
struct IInspectable;
namespace ABI {
namespace Windows {
namespace ApplicationModel {
struct ISuspendingEventArgs;
}
}
}
#endif
namespace gl
{
class Renderbuffer;
@ -202,6 +213,10 @@ class Renderer11 : public Renderer
RenderTarget *drawRenderTarget, bool wholeBufferCopy);
ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
#endif
HMODULE mD3d11Module;
HMODULE mDxgiModule;

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@ -0,0 +1,118 @@
From 158b7642c53843ed954fa667ff23b8746f95f8eb Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Tue, 22 Apr 2014 09:13:57 +0300
Subject: [PATCH] ANGLE WinRT: Call Trim() when application suspends
This is required by Windows Store Apps to pass certification.
Task-number: QTBUG-38481
Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8
---
.../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 47 ++++++++++++++++++++++
.../src/libGLESv2/renderer/d3d11/Renderer11.h | 15 +++++++
2 files changed, 62 insertions(+)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 2de477b..e70727c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -40,6 +40,13 @@
#include "libEGL/Display.h"
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+# include <dxgi1_3.h>
+# include <wrl.h>
+# include <windows.applicationmodel.core.h>
+typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler;
+#endif
+
#ifdef _DEBUG
// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
// and conformance tests. to enable all warnings, remove this define.
@@ -426,9 +433,49 @@ EGLint Renderer11::initialize()
}
}
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+ // Monitor when the application suspends so that Trim() can be called
+ Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application;
+ result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
+ IID_PPV_ARGS(&application));
+ if (FAILED(result))
+ {
+ ERR("Error obtaining CoreApplication: 0x%08X", result);
+ return EGL_NOT_INITIALIZED;
+ }
+
+ EventRegistrationToken cookie;
+ result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie);
+ if (FAILED(result))
+ {
+ ERR("Error setting suspend callback: 0x%08X", result);
+ return EGL_NOT_INITIALIZED;
+ }
+#endif
+
return EGL_SUCCESS;
}
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *)
+{
+ if (!mDevice)
+ return S_OK;
+
+ Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
+ HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
+ if (FAILED(result))
+ {
+ ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result);
+ return S_OK;
+ }
+
+ dxgiDevice->Trim();
+
+ return S_OK;
+}
+#endif
+
// do any one-time device initialization
// NOTE: this is also needed after a device lost/reset
// to reset the scene status and ensure the default states are reset.
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
index a8a722c..773fc26 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
@@ -18,6 +18,17 @@
#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
#include "libGLESv2/renderer/RenderTarget.h"
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+struct IInspectable;
+namespace ABI {
+ namespace Windows {
+ namespace ApplicationModel {
+ struct ISuspendingEventArgs;
+ }
+ }
+}
+#endif
+
namespace gl
{
class Renderbuffer;
@@ -202,6 +213,10 @@ class Renderer11 : public Renderer
RenderTarget *drawRenderTarget, bool wholeBufferCopy);
ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
+#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
+ HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
+#endif
+
HMODULE mD3d11Module;
HMODULE mDxgiModule;
--
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