Don't use GL_REPEAT for image-brush drawing on OpenGL ES2
Backport of commit 8dfeb1c374 in QtGui
to the same class in the QtOpenGL module.
OpenGL ES2 doesn't support NPOT textures in combination with GL_REPEAT,
so for OpenGL ES2 we use a custom program that emulates repeat by taking
the fractional part of the texture coordinates.
This is not enough though, as merely setting GL_TEXTURE_WRAP_x to GL_REPEAT
with a NPOT texture is an error in some implementations, so we have to
guard the call to updateTextureFilter() in updateBrushTexture() with
a check for OpenGL ES2 and use GL_CLAMP_TO_EDGE instead.
Change-Id: Icbdd784c2c6d562849679f87da18b20d5441f389
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
bb10
parent
8369f6d3ea
commit
8ab1323842
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@ -223,11 +223,19 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
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if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
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currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
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GLuint wrapMode = GL_REPEAT;
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if (ctx->contextHandle()->isES()) {
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// OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
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// we emulate GL_REPEAT by only taking the fractional part of the texture coords
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// in the qopenglslTextureBrushSrcFragmentShader program.
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wrapMode = GL_CLAMP_TO_EDGE;
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}
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funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
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QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
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QGLContext::InternalBindOption |
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QGLContext::CanFlipNativePixmapBindOption);
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updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
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updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
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textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
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}
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brushTextureDirty = false;
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