Fix 32-bit build on macOS
Some customers still need this for interoperability with legacy code. Let's continue to keep it working in 5.9.x, and then move to 64-bit exclusive features (thus dropping 32-bit entirely) in 5.10. Task-number: QTBUG-58401 Change-Id: Ibb7200c1885e9caba70439df5f7c86c81b1312b5 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>bb10
parent
548c2fbb3a
commit
922e410ebb
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@ -167,7 +167,12 @@ QT_END_NAMESPACE
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- (void)onCancelClicked;
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@end
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@interface QT_MANGLE_NAMESPACE(QNSPanelContentsWrapper) : NSView
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@interface QT_MANGLE_NAMESPACE(QNSPanelContentsWrapper) : NSView {
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NSButton *_okButton;
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NSButton *_cancelButton;
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NSView *_panelContents;
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NSEdgeInsets _panelContentsMargins;
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}
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@property (nonatomic, readonly) NSButton *okButton;
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@property (nonatomic, readonly) NSButton *cancelButton;
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@ -303,6 +303,11 @@ QT_END_NAMESPACE
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*/
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@implementation QNSPanelContentsWrapper
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@synthesize okButton = _okButton;
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@synthesize cancelButton = _cancelButton;
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@synthesize panelContents = _panelContents;
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@synthesize panelContentsMargins = _panelContentsMargins;
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- (instancetype)initWithPanelDelegate:(id<QT_MANGLE_NAMESPACE(QNSPanelDelegate)>)panelDelegate
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{
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if ((self = [super initWithFrame:NSZeroRect])) {
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@ -75,7 +75,7 @@
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// window.screen.visibleFrame directly, as that ensures we have the same
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// behavior for both use-cases/APIs.
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Q_ASSERT(window == m_cocoaWindow->nativeWindow());
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return m_cocoaWindow->screen()->availableGeometry().toCGRect();
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return NSRectFromCGRect(m_cocoaWindow->screen()->availableGeometry().toCGRect());
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}
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#if QT_MACOS_DEPLOYMENT_TARGET_BELOW(__MAC_10_11)
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@ -90,7 +90,7 @@
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{
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Q_UNUSED(proposedSize);
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Q_ASSERT(window == m_cocoaWindow->nativeWindow());
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return m_cocoaWindow->screen()->geometry().size().toCGSize();
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return NSSizeFromCGSize(m_cocoaWindow->screen()->geometry().size().toCGSize());
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}
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#endif
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@ -1018,17 +1018,17 @@ void QMacStylePrivate::drawFocusRing(QPainter *p, const QRect &targetRect, int h
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NSBezierPath *focusRingPath;
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if (radius > 0) {
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const CGFloat roundedRectInset = -1.5;
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focusRingPath = [NSBezierPath bezierPathWithRoundedRect:CGRectInset(focusRingRect, roundedRectInset, roundedRectInset)
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focusRingPath = [NSBezierPath bezierPathWithRoundedRect:NSRectFromCGRect(CGRectInset(focusRingRect, roundedRectInset, roundedRectInset))
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xRadius:radius
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yRadius:radius];
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} else {
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const CGFloat outerClipInset = -focusRingWidth / 2;
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NSBezierPath *focusRingClipPath = [NSBezierPath bezierPathWithRect:CGRectInset(focusRingRect, outerClipInset, outerClipInset)];
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NSBezierPath *focusRingClipPath = [NSBezierPath bezierPathWithRect:NSRectFromCGRect(CGRectInset(focusRingRect, outerClipInset, outerClipInset))];
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const CGFloat innerClipInset = 1;
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NSBezierPath *focusRingInnerClipPath = [NSBezierPath bezierPathWithRect:CGRectInset(focusRingRect, innerClipInset, innerClipInset)];
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NSBezierPath *focusRingInnerClipPath = [NSBezierPath bezierPathWithRect:NSRectFromCGRect(CGRectInset(focusRingRect, innerClipInset, innerClipInset))];
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[focusRingClipPath appendBezierPath:focusRingInnerClipPath.bezierPathByReversingPath];
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[focusRingClipPath setClip];
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focusRingPath = [NSBezierPath bezierPathWithRect:focusRingRect];
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focusRingPath = [NSBezierPath bezierPathWithRect:NSRectFromCGRect(focusRingRect)];
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focusRingPath.lineJoinStyle = NSRoundLineJoinStyle;
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}
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