Prevent crashing on screen deletion.
Even child windows need to hook into the screen destroyed signal to avoid having a dangling screen pointer. Change-Id: I7b613356c333be6e9dfdf5db45f70a521a9b8fe2 Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com> Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>bb10
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a0c3a57aed
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9577c22781
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@ -177,6 +177,7 @@ QWindow::QWindow(QWindow *parent)
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d->screen = parent->screen();
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if (!d->screen)
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d->screen = QGuiApplication::primaryScreen();
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connect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(screenDestroyed(QObject*)));
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QGuiApplicationPrivate::window_list.prepend(this);
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}
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@ -202,6 +203,7 @@ QWindow::QWindow(QWindowPrivate &dd, QWindow *parent)
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d->screen = parent->screen();
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if (!d->screen)
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d->screen = QGuiApplication::primaryScreen();
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connect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(screenDestroyed(QObject*)));
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QGuiApplicationPrivate::window_list.prepend(this);
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}
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