Drop the unused QGLContextPrivate::convertToGLFormat function
Change-Id: Iaa176fc6152162c91a3e3bd373a235883001975c Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>bb10
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3eb588078e
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962edab745
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@ -2139,18 +2139,6 @@ QGLExtensionFuncs& QGLContextPrivate::extensionFuncs(const QGLContext *)
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return qt_extensionFuncs;
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}
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QImage QGLContextPrivate::convertToGLFormat(const QImage &image, bool force_premul,
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GLenum texture_format)
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{
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QImage::Format target_format = image.format();
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if (force_premul || image.format() != QImage::Format_ARGB32)
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target_format = QImage::Format_ARGB32_Premultiplied;
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QImage result(image.width(), image.height(), target_format);
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convertToGLFormatHelper(result, image.convertToFormat(target_format), texture_format);
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return result;
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}
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/*! \internal */
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QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format,
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QGLContext::BindOptions options)
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@ -265,7 +265,6 @@ public:
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QGLContext::BindOptions options);
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QGLTexture *textureCacheLookup(const qint64 key, GLenum target);
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void init(QPaintDevice *dev, const QGLFormat &format);
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QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format);
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int maxTextureSize();
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void cleanup();
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