wasm: set viewport size to device size on mobile
This is a good default, and also works around a couple of current bugs in the Qt implementation. (Applications can change the default values in the .html file as needed.) Change body height to 100% of the visual viewport (“100vh”) to make the html body cover 100% of the viewport after landscape -> portrait transitions on iOS. Pick-to: 5.15 Task-number: QTBUG-85536 Task-number: QTBUG-85662 Change-Id: Iced1aee03940361c96f1fe3c104f3e6eb983cb90 Reviewed-by: Lorn Potter <lorn.potter@gmail.com>bb10
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@ -3,9 +3,16 @@
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<!--Set visual viewport size for mobile devices to the device size,
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witch results in a scale of 1 and a 1:1 mapping between CSS pixels
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and Qt device independent pixels. -->
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<meta name="viewport" content="width=device-width, height=device-height, user-scalable=0"/>
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<title>@APPNAME@</title>
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<style>
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html, body { padding: 0; margin : 0; overflow:hidden; height: 100% }
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/* Make the html body cover the entire (visual) viewport with no scroll bars. */
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html, body { padding: 0; margin: 0; overflow:hidden; height: 100vh }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas { border: 0px none; background-color: white; height:100%; width:100%; }
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/* The contenteditable property is set to true for the canvas in order to support
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