ANGLE: Add TextureSSE2.cpp to SSE2_SOURCES.
This file needs to be compiled with SSE2 intrinsic support. It happens to compile on x64 system because SSE2 is implied here, but on 32-bit compilers (in this case MinGW 32-bit) it needs to be explicit. Change-Id: I92dd5bc9257b6dd344ab02341475c023327b756a Reviewed-by: Kai Koehne <kai.koehne@digia.com>bb10
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57fed47ac0
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9f390bb686
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@ -1,6 +1,7 @@
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TEMPLATE = lib
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TARGET = libGLESv2
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DEPENDPATH += . shaders
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CONFIG += simd
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include(../common/common.pri)
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@ -60,10 +61,11 @@ SOURCES += \
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$$ANGLE_DIR/src/libGLESv2/ResourceManager.cpp \
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$$ANGLE_DIR/src/libGLESv2/Shader.cpp \
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$$ANGLE_DIR/src/libGLESv2/Texture.cpp \
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$$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp \
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$$ANGLE_DIR/src/libGLESv2/utilities.cpp \
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$$ANGLE_DIR/src/libGLESv2/VertexDataManager.cpp
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SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp
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float_converter.target = float_converter
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float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py \
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> $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.cpp
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