ANGLE: Add TextureSSE2.cpp to SSE2_SOURCES.

This file needs to be compiled with SSE2 intrinsic support.
It happens to compile on x64 system because SSE2 is implied
here, but on 32-bit compilers (in this case MinGW 32-bit) it
needs to be explicit.

Change-Id: I92dd5bc9257b6dd344ab02341475c023327b756a
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
bb10
Jason Barron 2012-10-26 16:22:49 +02:00 committed by The Qt Project
parent 57fed47ac0
commit 9f390bb686
1 changed files with 3 additions and 1 deletions

View File

@ -1,6 +1,7 @@
TEMPLATE = lib
TARGET = libGLESv2
DEPENDPATH += . shaders
CONFIG += simd
include(../common/common.pri)
@ -60,10 +61,11 @@ SOURCES += \
$$ANGLE_DIR/src/libGLESv2/ResourceManager.cpp \
$$ANGLE_DIR/src/libGLESv2/Shader.cpp \
$$ANGLE_DIR/src/libGLESv2/Texture.cpp \
$$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp \
$$ANGLE_DIR/src/libGLESv2/utilities.cpp \
$$ANGLE_DIR/src/libGLESv2/VertexDataManager.cpp
SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp
float_converter.target = float_converter
float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py \
> $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.cpp