Move backing store OpenGL support to the platformcompositor module
QPlatformBackingStore had a dependency on the QOpenGLTextureBlitter, which is a problem because we want to get rid of all the public QOpenGL* classes in the gui module. This splits the heavily QOpenGL dependent parts of the backing store implementation into a separate class and moves it to the platformcompositor module. qplatformbackingstore.cpp is now mostly free from OpenGL implementation details. Platform integrations now have to explicitly request backing store OpenGL support. This has been done for: - xcb - windows - cocoa - winrt - android - wasm - ios QPlatformGraphicsBufferHelper::lockAndBindToTexture is now exported so it can be used from other modules. Task-number: QTBUG-74409 Change-Id: I42ad9250e5a424939cf751a8ad880c7381ede2ae Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>bb10
parent
c6e1b54f94
commit
a13e8d6660
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@ -46,7 +46,7 @@
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QT_BEGIN_NAMESPACE
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namespace QPlatformGraphicsBufferHelper {
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bool lockAndBindToTexture(QPlatformGraphicsBuffer *graphicsBuffer, bool *swizzleRandB, bool *premultipliedB, const QRect &rect = QRect());
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Q_GUI_EXPORT bool lockAndBindToTexture(QPlatformGraphicsBuffer *graphicsBuffer, bool *swizzleRandB, bool *premultipliedB, const QRect &rect = QRect());
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bool bindSWToTexture(const QPlatformGraphicsBuffer *graphicsBuffer, bool *swizzleRandB = nullptr, bool *premultipliedB = nullptr, const QRect &rect = QRect());
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}
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@ -40,43 +40,8 @@
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#include "qplatformbackingstore.h"
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#include <qwindow.h>
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#include <qpixmap.h>
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#include <private/qwindow_p.h>
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#include <qopengl.h>
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#include <qopenglcontext.h>
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#include <QtGui/QMatrix4x4>
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#include <QtGui/QOpenGLShaderProgram>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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#ifndef QT_NO_OPENGL
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#include <QtGui/qopengltextureblitter.h>
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#include <QtGui/qoffscreensurface.h>
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#endif
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#include <qpa/qplatformgraphicsbuffer.h>
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#include <qpa/qplatformgraphicsbufferhelper.h>
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#ifndef GL_TEXTURE_BASE_LEVEL
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#endif
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#ifndef GL_TEXTURE_MAX_LEVEL
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#endif
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#ifndef GL_UNPACK_ROW_LENGTH
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#endif
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#ifndef GL_RGB10_A2
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#define GL_RGB10_A2 0x8059
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#endif
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#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#endif
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#ifndef GL_FRAMEBUFFER_SRGB
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
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#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
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#endif
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#include <QtCore/private/qobject_p.h>
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QT_BEGIN_NAMESPACE
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@ -88,38 +53,19 @@ public:
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QPlatformBackingStorePrivate(QWindow *w)
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: window(w)
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, backingStore(nullptr)
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#ifndef QT_NO_OPENGL
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, textureId(0)
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, blitter(nullptr)
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#endif
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{
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}
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~QPlatformBackingStorePrivate()
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{
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#ifndef QT_NO_OPENGL
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if (context) {
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QOffscreenSurface offscreenSurface;
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offscreenSurface.setFormat(context->format());
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offscreenSurface.create();
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context->makeCurrent(&offscreenSurface);
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if (textureId)
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context->functions()->glDeleteTextures(1, &textureId);
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if (blitter)
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blitter->destroy();
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}
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delete blitter;
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delete openGLSupport;
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#endif
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}
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QWindow *window;
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QBackingStore *backingStore;
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#ifndef QT_NO_OPENGL
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QScopedPointer<QOpenGLContext> context;
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mutable GLuint textureId;
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mutable QSize textureSize;
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mutable bool needsSwizzle;
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mutable bool premultiplied;
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QOpenGLTextureBlitter *blitter;
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QPlatformBackingStoreOpenGLSupportBase *openGLSupport = nullptr;
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#endif
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};
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@ -240,83 +186,20 @@ void QPlatformTextureList::clear()
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*/
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#ifndef QT_NO_OPENGL
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static inline QRect deviceRect(const QRect &rect, QWindow *window)
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{
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QRect deviceRect(rect.topLeft() * window->devicePixelRatio(),
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rect.size() * window->devicePixelRatio());
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return deviceRect;
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}
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static inline QPoint deviceOffset(const QPoint &pt, QWindow *window)
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{
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return pt * window->devicePixelRatio();
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}
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static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset)
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{
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if (offset.isNull() && window->devicePixelRatio() <= 1)
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return region;
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QVector<QRect> rects;
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rects.reserve(region.rectCount());
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for (const QRect &rect : region)
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rects.append(deviceRect(rect.translated(offset), window));
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QRegion deviceRegion;
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deviceRegion.setRects(rects.constData(), rects.count());
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return deviceRegion;
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}
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static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
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{
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return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1,
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topLeftRect.width(), topLeftRect.height());
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}
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static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
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QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb)
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{
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const QRect clipRect = textures->clipRect(idx);
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if (clipRect.isEmpty())
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return;
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QRect rectInWindow = textures->geometry(idx);
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// relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust
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rectInWindow.translate(-offset);
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const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
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const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
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const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window),
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deviceWindowRect);
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const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window),
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deviceRect(rectInWindow, window).size(),
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QOpenGLTextureBlitter::OriginBottomLeft);
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QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
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const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb);
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if (srgb && canUseSrgb)
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funcs->glEnable(GL_FRAMEBUFFER_SRGB);
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blitter->blit(textures->textureId(idx), target, source);
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if (srgb && canUseSrgb)
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funcs->glDisable(GL_FRAMEBUFFER_SRGB);
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}
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/*!
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Flushes the given \a region from the specified \a window onto the
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screen, and composes it with the specified \a textures.
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The default implementation retrieves the contents using toTexture()
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If OpenGLSupport has been enabled using \c setOpenGLSupport,
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the default implementation retrieves the contents using toTexture()
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and composes using OpenGL. May be reimplemented in subclasses if there
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is a more efficient native way to do it.
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\note \a region is relative to the window which may not be top-level in case
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\a window corresponds to a native child widget. \a offset is the position of
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the native child relative to the top-level window.
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\sa setOpenGLSupport()
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*/
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void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®ion,
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@ -324,162 +207,13 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®i
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QPlatformTextureList *textures,
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bool translucentBackground)
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{
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if (!qt_window_private(window)->receivedExpose)
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return;
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if (!d_ptr->context) {
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d_ptr->context.reset(new QOpenGLContext);
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d_ptr->context->setFormat(d_ptr->window->requestedFormat());
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d_ptr->context->setScreen(d_ptr->window->screen());
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d_ptr->context->setShareContext(qt_window_private(d_ptr->window)->shareContext());
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if (!d_ptr->context->create()) {
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qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed");
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return;
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}
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}
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bool current = d_ptr->context->makeCurrent(window);
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if (!current && !d_ptr->context->isValid()) {
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delete d_ptr->blitter;
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d_ptr->blitter = nullptr;
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d_ptr->textureId = 0;
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current = d_ptr->context->create() && d_ptr->context->makeCurrent(window);
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}
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if (!current) {
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qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed");
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return;
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}
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qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window
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<< "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures;
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QWindowPrivate::get(window)->lastComposeTime.start();
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QOpenGLFunctions *funcs = d_ptr->context->functions();
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funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio()));
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funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
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funcs->glClear(GL_COLOR_BUFFER_BIT);
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if (!d_ptr->blitter) {
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d_ptr->blitter = new QOpenGLTextureBlitter;
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d_ptr->blitter->create();
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}
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d_ptr->blitter->bind();
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const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window);
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const QPoint deviceWindowOffset = deviceOffset(offset, window);
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bool canUseSrgb = false;
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// If there are any sRGB textures in the list, check if the destination
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// framebuffer is sRGB capable.
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for (int i = 0; i < textures->count(); ++i) {
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if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) {
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GLint cap = 0;
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funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap);
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if (cap)
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canUseSrgb = true;
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break;
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}
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}
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// Textures for renderToTexture widgets.
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for (int i = 0; i < textures->count(); ++i) {
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if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
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blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset, canUseSrgb);
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}
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// Backingstore texture with the normal widgets.
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GLuint textureId = 0;
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QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
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if (QPlatformGraphicsBuffer *graphicsBuffer = this->graphicsBuffer()) {
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if (graphicsBuffer->size() != d_ptr->textureSize) {
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if (d_ptr->textureId)
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funcs->glDeleteTextures(1, &d_ptr->textureId);
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funcs->glGenTextures(1, &d_ptr->textureId);
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funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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}
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funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied)) {
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d_ptr->textureSize = graphicsBuffer->size();
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} else {
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d_ptr->textureSize = QSize(0,0);
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}
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graphicsBuffer->unlock();
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} else if (!region.isEmpty()){
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funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
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QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &d_ptr->needsSwizzle, &d_ptr->premultiplied);
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graphicsBuffer->unlock();
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}
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if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
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origin = QOpenGLTextureBlitter::OriginBottomLeft;
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textureId = d_ptr->textureId;
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} else {
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TextureFlags flags;
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textureId = toTexture(deviceRegion(region, window, offset), &d_ptr->textureSize, &flags);
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d_ptr->needsSwizzle = (flags & TextureSwizzle) != 0;
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d_ptr->premultiplied = (flags & TexturePremultiplied) != 0;
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if (flags & TextureFlip)
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origin = QOpenGLTextureBlitter::OriginBottomLeft;
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}
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funcs->glEnable(GL_BLEND);
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if (d_ptr->premultiplied)
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funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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if (auto *c = d_ptr->openGLSupport)
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c->composeAndFlush(window, region, offset, textures, translucentBackground);
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else
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funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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if (textureId) {
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if (d_ptr->needsSwizzle)
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d_ptr->blitter->setRedBlueSwizzle(true);
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// The backingstore is for the entire tlw.
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// In case of native children offset tells the position relative to the tlw.
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const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), d_ptr->textureSize.height());
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const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect,
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d_ptr->textureSize,
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origin);
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d_ptr->blitter->blit(textureId, QMatrix4x4(), source);
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if (d_ptr->needsSwizzle)
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d_ptr->blitter->setRedBlueSwizzle(false);
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}
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// Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
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bool blendIsPremultiplied = d_ptr->premultiplied;
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for (int i = 0; i < textures->count(); ++i) {
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const QPlatformTextureList::Flags flags = textures->flags(i);
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if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) {
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if (!blendIsPremultiplied) {
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funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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blendIsPremultiplied = true;
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}
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} else {
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if (blendIsPremultiplied) {
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funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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blendIsPremultiplied = false;
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}
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}
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if (flags.testFlag(QPlatformTextureList::StacksOnTop))
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blitTextureForWidget(textures, i, window, deviceWindowRect, d_ptr->blitter, offset, canUseSrgb);
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}
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funcs->glDisable(GL_BLEND);
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d_ptr->blitter->release();
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d_ptr->context->swapBuffers(window);
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qWarning() << Q_FUNC_INFO << "no opengl support set";
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}
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#endif
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/*!
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Implemented in subclasses to return the content of the backingstore as a QImage.
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@ -504,7 +238,8 @@ QImage QPlatformBackingStore::toImage() const
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The ownership of the texture is not transferred. The caller must not store
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the return value between calls, but instead call this function before each use.
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The default implementation returns a cached texture if \a dirtyRegion is empty and
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If OpenGLSupport has been enabled using \c setOpenGLSupport,
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the default implementation returns a cached texture if \a dirtyRegion is empty and
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\a textureSize matches the backingstore size, otherwise it retrieves the content using
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toImage() and performs a texture upload. This works only if the value of \a textureSize
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is preserved between the calls to this function.
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@ -520,141 +255,17 @@ QImage QPlatformBackingStore::toImage() const
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flags will be set to include \c TextureFlip.
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\note \a dirtyRegion is relative to the backingstore so no adjustment is needed.
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\sa setOpenGLSupport()
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*/
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GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const
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{
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Q_ASSERT(textureSize);
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Q_ASSERT(flags);
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QImage image = toImage();
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QSize imageSize = image.size();
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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GLenum internalFormat = GL_RGBA;
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GLuint pixelType = GL_UNSIGNED_BYTE;
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bool needsConversion = false;
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*flags = { };
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switch (image.format()) {
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case QImage::Format_ARGB32_Premultiplied:
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*flags |= TexturePremultiplied;
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Q_FALLTHROUGH();
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case QImage::Format_RGB32:
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case QImage::Format_ARGB32:
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*flags |= TextureSwizzle;
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break;
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case QImage::Format_RGBA8888_Premultiplied:
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*flags |= TexturePremultiplied;
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Q_FALLTHROUGH();
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case QImage::Format_RGBX8888:
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case QImage::Format_RGBA8888:
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break;
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case QImage::Format_BGR30:
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case QImage::Format_A2BGR30_Premultiplied:
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
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internalFormat = GL_RGB10_A2;
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*flags |= TexturePremultiplied;
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} else {
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needsConversion = true;
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}
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break;
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case QImage::Format_RGB30:
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case QImage::Format_A2RGB30_Premultiplied:
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
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internalFormat = GL_RGB10_A2;
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*flags |= TextureSwizzle | TexturePremultiplied;
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} else {
|
||||
needsConversion = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
needsConversion = true;
|
||||
break;
|
||||
}
|
||||
if (imageSize.isEmpty()) {
|
||||
*textureSize = imageSize;
|
||||
if (auto *c = d_ptr->openGLSupport)
|
||||
return c->toTexture(dirtyRegion, textureSize, flags);
|
||||
else {
|
||||
qWarning() << Q_FUNC_INFO << "no opengl support set";
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Must rely on the input only, not d_ptr.
|
||||
// With the default composeAndFlush() textureSize is &d_ptr->textureSize.
|
||||
bool resized = *textureSize != imageSize;
|
||||
if (dirtyRegion.isEmpty() && !resized)
|
||||
return d_ptr->textureId;
|
||||
|
||||
*textureSize = imageSize;
|
||||
|
||||
if (needsConversion)
|
||||
image = image.convertToFormat(QImage::Format_RGBA8888);
|
||||
|
||||
// The image provided by the backingstore may have a stride larger than width * 4, for
|
||||
// instance on platforms that manually implement client-side decorations.
|
||||
static const int bytesPerPixel = 4;
|
||||
const int strideInPixels = image.bytesPerLine() / bytesPerPixel;
|
||||
const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3;
|
||||
|
||||
QOpenGLFunctions *funcs = ctx->functions();
|
||||
|
||||
if (hasUnpackRowLength) {
|
||||
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels);
|
||||
} else if (strideInPixels != image.width()) {
|
||||
// No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically
|
||||
// hit with QtWayland which is rarely used in combination with a ES2.0-only GL
|
||||
// implementation. Therefore, accept the performance hit and do a copy.
|
||||
image = image.copy();
|
||||
}
|
||||
|
||||
if (resized) {
|
||||
if (d_ptr->textureId)
|
||||
funcs->glDeleteTextures(1, &d_ptr->textureId);
|
||||
funcs->glGenTextures(1, &d_ptr->textureId);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
|
||||
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
|
||||
const_cast<uchar*>(image.constBits()));
|
||||
} else {
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
|
||||
QRect imageRect = image.rect();
|
||||
QRect rect = dirtyRegion.boundingRect() & imageRect;
|
||||
|
||||
if (hasUnpackRowLength) {
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
||||
image.constScanLine(rect.y()) + rect.x() * bytesPerPixel);
|
||||
} else {
|
||||
// if the rect is wide enough it's cheaper to just
|
||||
// extend it instead of doing an image copy
|
||||
if (rect.width() >= imageRect.width() / 2) {
|
||||
rect.setX(0);
|
||||
rect.setWidth(imageRect.width());
|
||||
}
|
||||
|
||||
// if the sub-rect is full-width we can pass the image data directly to
|
||||
// OpenGL instead of copying, since there's no gap between scanlines
|
||||
|
||||
if (rect.width() == imageRect.width()) {
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
||||
image.constScanLine(rect.y()));
|
||||
} else {
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
||||
image.copy(rect).constBits());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasUnpackRowLength)
|
||||
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
return d_ptr->textureId;
|
||||
}
|
||||
#endif // QT_NO_OPENGL
|
||||
|
||||
|
|
@ -706,6 +317,18 @@ QBackingStore *QPlatformBackingStore::backingStore() const
|
|||
return d_ptr->backingStore;
|
||||
}
|
||||
|
||||
#ifndef QT_NO_OPENGL
|
||||
/*!
|
||||
Injects an OpenGL implementation helper. Platform integrations need to
|
||||
call this if they intend to use the default OpenGL implementations of
|
||||
composeAndFlush or toTexture.
|
||||
*/
|
||||
void QPlatformBackingStore::setOpenGLSupport(QPlatformBackingStoreOpenGLSupportBase *openGLSupport)
|
||||
{
|
||||
d_ptr->openGLSupport = openGLSupport;
|
||||
}
|
||||
#endif // QT_NO_OPENGL
|
||||
|
||||
/*!
|
||||
This function is called before painting onto the surface begins,
|
||||
with the \a region in which the painting will occur.
|
||||
|
|
|
|||
|
|
@ -67,11 +67,10 @@ class QRect;
|
|||
class QPoint;
|
||||
class QImage;
|
||||
class QPlatformBackingStorePrivate;
|
||||
class QPlatformWindow;
|
||||
class QPlatformTextureList;
|
||||
class QPlatformTextureListPrivate;
|
||||
class QOpenGLContext;
|
||||
class QPlatformGraphicsBuffer;
|
||||
class QPlatformBackingStoreOpenGLSupportBase;
|
||||
|
||||
#ifndef QT_NO_OPENGL
|
||||
class Q_GUI_EXPORT QPlatformTextureList : public QObject
|
||||
|
|
@ -118,6 +117,8 @@ public:
|
|||
QWindow *window() const;
|
||||
QBackingStore *backingStore() const;
|
||||
|
||||
void setOpenGLSupport(QPlatformBackingStoreOpenGLSupportBase *openGLSupport);
|
||||
|
||||
virtual QPaintDevice *paintDevice() = 0;
|
||||
|
||||
virtual void flush(QWindow *window, const QRegion ®ion, const QPoint &offset) = 0;
|
||||
|
|
@ -153,6 +154,17 @@ private:
|
|||
friend class QBackingStore;
|
||||
};
|
||||
|
||||
#ifndef QT_NO_OPENGL
|
||||
class Q_GUI_EXPORT QPlatformBackingStoreOpenGLSupportBase // pure interface
|
||||
{
|
||||
public:
|
||||
virtual void composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset,
|
||||
QPlatformTextureList *textures, bool translucentBackground) = 0;
|
||||
virtual GLuint toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const = 0;
|
||||
virtual ~QPlatformBackingStoreOpenGLSupportBase() {}
|
||||
};
|
||||
#endif // QT_NO_OPENGL
|
||||
|
||||
#ifndef QT_NO_OPENGL
|
||||
Q_DECLARE_OPERATORS_FOR_FLAGS(QPlatformBackingStore::TextureFlags)
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -7,10 +7,12 @@ CONFIG += static internal_module
|
|||
DEFINES += QT_NO_CAST_FROM_ASCII
|
||||
|
||||
SOURCES += \
|
||||
qplatformbackingstoreopenglsupport.cpp \
|
||||
qopenglcompositor.cpp \
|
||||
qopenglcompositorbackingstore.cpp
|
||||
|
||||
HEADERS += \
|
||||
qplatformbackingstoreopenglsupport.h \
|
||||
qopenglcompositor_p.h \
|
||||
qopenglcompositorbackingstore_p.h
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,456 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2020 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtGui module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef QT_NO_OPENGL
|
||||
|
||||
#include "qplatformbackingstoreopenglsupport.h"
|
||||
|
||||
#include <QtGui/private/qwindow_p.h>
|
||||
|
||||
#include <qpa/qplatformgraphicsbuffer.h>
|
||||
#include <qpa/qplatformgraphicsbufferhelper.h>
|
||||
|
||||
#include <QtGui/qopengl.h>
|
||||
#include <QtGui/QOpenGLFunctions>
|
||||
#include <QtGui/QOpenGLContext>
|
||||
#include <QtGui/QOpenGLTextureBlitter>
|
||||
|
||||
#include <QtGui/QOffscreenSurface>
|
||||
|
||||
#ifndef GL_TEXTURE_BASE_LEVEL
|
||||
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||
#endif
|
||||
#ifndef GL_TEXTURE_MAX_LEVEL
|
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#endif
|
||||
#ifndef GL_UNPACK_ROW_LENGTH
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#endif
|
||||
#ifndef GL_RGB10_A2
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#endif
|
||||
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
|
||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||||
#endif
|
||||
|
||||
#ifndef GL_FRAMEBUFFER_SRGB
|
||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
|
||||
#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
|
||||
#endif
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
static inline QRect deviceRect(const QRect &rect, QWindow *window)
|
||||
{
|
||||
QRect deviceRect(rect.topLeft() * window->devicePixelRatio(),
|
||||
rect.size() * window->devicePixelRatio());
|
||||
return deviceRect;
|
||||
}
|
||||
|
||||
static inline QPoint deviceOffset(const QPoint &pt, QWindow *window)
|
||||
{
|
||||
return pt * window->devicePixelRatio();
|
||||
}
|
||||
|
||||
static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset)
|
||||
{
|
||||
if (offset.isNull() && window->devicePixelRatio() <= 1)
|
||||
return region;
|
||||
|
||||
QVector<QRect> rects;
|
||||
rects.reserve(region.rectCount());
|
||||
for (const QRect &rect : region)
|
||||
rects.append(deviceRect(rect.translated(offset), window));
|
||||
|
||||
QRegion deviceRegion;
|
||||
deviceRegion.setRects(rects.constData(), rects.count());
|
||||
return deviceRegion;
|
||||
}
|
||||
|
||||
static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
|
||||
{
|
||||
return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1,
|
||||
topLeftRect.width(), topLeftRect.height());
|
||||
}
|
||||
|
||||
static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
|
||||
QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb)
|
||||
{
|
||||
const QRect clipRect = textures->clipRect(idx);
|
||||
if (clipRect.isEmpty())
|
||||
return;
|
||||
|
||||
QRect rectInWindow = textures->geometry(idx);
|
||||
// relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust
|
||||
rectInWindow.translate(-offset);
|
||||
|
||||
const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
|
||||
const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
|
||||
|
||||
const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window),
|
||||
deviceWindowRect);
|
||||
|
||||
const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window),
|
||||
deviceRect(rectInWindow, window).size(),
|
||||
QOpenGLTextureBlitter::OriginBottomLeft);
|
||||
|
||||
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
|
||||
const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb);
|
||||
if (srgb && canUseSrgb)
|
||||
funcs->glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
blitter->blit(textures->textureId(idx), target, source);
|
||||
|
||||
if (srgb && canUseSrgb)
|
||||
funcs->glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
|
||||
QPlatformBackingStoreOpenGLSupport::~QPlatformBackingStoreOpenGLSupport() {
|
||||
if (context) {
|
||||
QOffscreenSurface offscreenSurface;
|
||||
offscreenSurface.setFormat(context->format());
|
||||
offscreenSurface.create();
|
||||
context->makeCurrent(&offscreenSurface);
|
||||
if (textureId)
|
||||
context->functions()->glDeleteTextures(1, &textureId);
|
||||
if (blitter)
|
||||
blitter->destroy();
|
||||
}
|
||||
delete blitter;
|
||||
}
|
||||
|
||||
void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset, QPlatformTextureList *textures, bool translucentBackground)
|
||||
{
|
||||
if (!qt_window_private(window)->receivedExpose)
|
||||
return;
|
||||
|
||||
if (!context) {
|
||||
context.reset(new QOpenGLContext);
|
||||
context->setFormat(window->requestedFormat());
|
||||
context->setScreen(window->screen());
|
||||
context->setShareContext(qt_window_private(window)->shareContext());
|
||||
if (!context->create()) {
|
||||
qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool current = context->makeCurrent(window);
|
||||
|
||||
if (!current && context->isValid()) {
|
||||
delete blitter;
|
||||
blitter = nullptr;
|
||||
textureId = 0;
|
||||
current = context->create() && context->makeCurrent(window);
|
||||
}
|
||||
|
||||
if (!current) {
|
||||
qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed");
|
||||
return;
|
||||
}
|
||||
|
||||
qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window
|
||||
<< "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures;
|
||||
|
||||
QWindowPrivate::get(window)->lastComposeTime.start();
|
||||
|
||||
QOpenGLFunctions *funcs = context->functions();
|
||||
funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio()));
|
||||
funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
|
||||
funcs->glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (!blitter) {
|
||||
blitter = new QOpenGLTextureBlitter;
|
||||
blitter->create();
|
||||
}
|
||||
|
||||
blitter->bind();
|
||||
|
||||
const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window);
|
||||
const QPoint deviceWindowOffset = deviceOffset(offset, window);
|
||||
|
||||
bool canUseSrgb = false;
|
||||
// If there are any sRGB textures in the list, check if the destination
|
||||
// framebuffer is sRGB capable.
|
||||
for (int i = 0; i < textures->count(); ++i) {
|
||||
if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) {
|
||||
GLint cap = 0;
|
||||
funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap);
|
||||
if (cap)
|
||||
canUseSrgb = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Textures for renderToTexture widgets.
|
||||
for (int i = 0; i < textures->count(); ++i) {
|
||||
if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
|
||||
blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
|
||||
}
|
||||
|
||||
// Backingstore texture with the normal widgets.
|
||||
GLuint textureId = 0;
|
||||
QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
|
||||
if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) {
|
||||
if (graphicsBuffer->size() != textureSize) {
|
||||
if (this->textureId)
|
||||
funcs->glDeleteTextures(1, &this->textureId);
|
||||
funcs->glGenTextures(1, &this->textureId);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
|
||||
QOpenGLContext *ctx = QOpenGLContext::currentContext();
|
||||
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied)) {
|
||||
textureSize = graphicsBuffer->size();
|
||||
} else {
|
||||
textureSize = QSize(0,0);
|
||||
}
|
||||
|
||||
graphicsBuffer->unlock();
|
||||
} else if (!region.isEmpty()){
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
|
||||
QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied);
|
||||
graphicsBuffer->unlock();
|
||||
}
|
||||
|
||||
if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
|
||||
origin = QOpenGLTextureBlitter::OriginBottomLeft;
|
||||
textureId = this->textureId;
|
||||
} else {
|
||||
QPlatformBackingStore::TextureFlags flags;
|
||||
textureId = backingStore->toTexture(deviceRegion(region, window, offset), &textureSize, &flags);
|
||||
needsSwizzle = (flags & QPlatformBackingStore::TextureSwizzle) != 0;
|
||||
premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0;
|
||||
if (flags & QPlatformBackingStore::TextureFlip)
|
||||
origin = QOpenGLTextureBlitter::OriginBottomLeft;
|
||||
}
|
||||
|
||||
funcs->glEnable(GL_BLEND);
|
||||
if (premultiplied)
|
||||
funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
|
||||
else
|
||||
funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
|
||||
|
||||
if (textureId) {
|
||||
if (needsSwizzle)
|
||||
blitter->setRedBlueSwizzle(true);
|
||||
// The backingstore is for the entire tlw.
|
||||
// In case of native children offset tells the position relative to the tlw.
|
||||
const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), textureSize.height());
|
||||
const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect,
|
||||
textureSize,
|
||||
origin);
|
||||
blitter->blit(textureId, QMatrix4x4(), source);
|
||||
if (needsSwizzle)
|
||||
blitter->setRedBlueSwizzle(false);
|
||||
}
|
||||
|
||||
// Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
|
||||
bool blendIsPremultiplied = premultiplied;
|
||||
for (int i = 0; i < textures->count(); ++i) {
|
||||
const QPlatformTextureList::Flags flags = textures->flags(i);
|
||||
if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) {
|
||||
if (!blendIsPremultiplied) {
|
||||
funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
|
||||
blendIsPremultiplied = true;
|
||||
}
|
||||
} else {
|
||||
if (blendIsPremultiplied) {
|
||||
funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
|
||||
blendIsPremultiplied = false;
|
||||
}
|
||||
}
|
||||
if (flags.testFlag(QPlatformTextureList::StacksOnTop))
|
||||
blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
|
||||
}
|
||||
|
||||
funcs->glDisable(GL_BLEND);
|
||||
blitter->release();
|
||||
|
||||
context->swapBuffers(window);
|
||||
}
|
||||
|
||||
GLuint QPlatformBackingStoreOpenGLSupport::toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const
|
||||
{
|
||||
Q_ASSERT(textureSize);
|
||||
Q_ASSERT(flags);
|
||||
|
||||
QImage image = backingStore->toImage();
|
||||
QSize imageSize = image.size();
|
||||
|
||||
QOpenGLContext *ctx = QOpenGLContext::currentContext();
|
||||
GLenum internalFormat = GL_RGBA;
|
||||
GLuint pixelType = GL_UNSIGNED_BYTE;
|
||||
|
||||
bool needsConversion = false;
|
||||
*flags = { };
|
||||
switch (image.format()) {
|
||||
case QImage::Format_ARGB32_Premultiplied:
|
||||
*flags |= QPlatformBackingStore::TexturePremultiplied;
|
||||
Q_FALLTHROUGH();
|
||||
case QImage::Format_RGB32:
|
||||
case QImage::Format_ARGB32:
|
||||
*flags |= QPlatformBackingStore::TextureSwizzle;
|
||||
break;
|
||||
case QImage::Format_RGBA8888_Premultiplied:
|
||||
*flags |= QPlatformBackingStore::TexturePremultiplied;
|
||||
Q_FALLTHROUGH();
|
||||
case QImage::Format_RGBX8888:
|
||||
case QImage::Format_RGBA8888:
|
||||
break;
|
||||
case QImage::Format_BGR30:
|
||||
case QImage::Format_A2BGR30_Premultiplied:
|
||||
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
|
||||
pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
|
||||
internalFormat = GL_RGB10_A2;
|
||||
*flags |= QPlatformBackingStore::TexturePremultiplied;
|
||||
} else {
|
||||
needsConversion = true;
|
||||
}
|
||||
break;
|
||||
case QImage::Format_RGB30:
|
||||
case QImage::Format_A2RGB30_Premultiplied:
|
||||
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
|
||||
pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
|
||||
internalFormat = GL_RGB10_A2;
|
||||
*flags |= QPlatformBackingStore::TextureSwizzle | QPlatformBackingStore::TexturePremultiplied;
|
||||
} else {
|
||||
needsConversion = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
needsConversion = true;
|
||||
break;
|
||||
}
|
||||
if (imageSize.isEmpty()) {
|
||||
*textureSize = imageSize;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Must rely on the input only, not d_ptr.
|
||||
// With the default composeAndFlush() textureSize is &d_ptr->textureSize.
|
||||
bool resized = *textureSize != imageSize;
|
||||
if (dirtyRegion.isEmpty() && !resized)
|
||||
return textureId;
|
||||
|
||||
*textureSize = imageSize;
|
||||
|
||||
if (needsConversion)
|
||||
image = image.convertToFormat(QImage::Format_RGBA8888);
|
||||
|
||||
// The image provided by the backingstore may have a stride larger than width * 4, for
|
||||
// instance on platforms that manually implement client-side decorations.
|
||||
static const int bytesPerPixel = 4;
|
||||
const int strideInPixels = image.bytesPerLine() / bytesPerPixel;
|
||||
const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3;
|
||||
|
||||
QOpenGLFunctions *funcs = ctx->functions();
|
||||
|
||||
if (hasUnpackRowLength) {
|
||||
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels);
|
||||
} else if (strideInPixels != image.width()) {
|
||||
// No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically
|
||||
// hit with QtWayland which is rarely used in combination with a ES2.0-only GL
|
||||
// implementation. Therefore, accept the performance hit and do a copy.
|
||||
image = image.copy();
|
||||
}
|
||||
|
||||
if (resized) {
|
||||
if (textureId)
|
||||
funcs->glDeleteTextures(1, &textureId);
|
||||
funcs->glGenTextures(1, &textureId);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
|
||||
const_cast<uchar*>(image.constBits()));
|
||||
} else {
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
QRect imageRect = image.rect();
|
||||
QRect rect = dirtyRegion.boundingRect() & imageRect;
|
||||
|
||||
if (hasUnpackRowLength) {
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
||||
image.constScanLine(rect.y()) + rect.x() * bytesPerPixel);
|
||||
} else {
|
||||
// if the rect is wide enough it's cheaper to just
|
||||
// extend it instead of doing an image copy
|
||||
if (rect.width() >= imageRect.width() / 2) {
|
||||
rect.setX(0);
|
||||
rect.setWidth(imageRect.width());
|
||||
}
|
||||
|
||||
// if the sub-rect is full-width we can pass the image data directly to
|
||||
// OpenGL instead of copying, since there's no gap between scanlines
|
||||
|
||||
if (rect.width() == imageRect.width()) {
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
||||
image.constScanLine(rect.y()));
|
||||
} else {
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
|
||||
image.copy(rect).constBits());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasUnpackRowLength)
|
||||
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
return textureId;
|
||||
}
|
||||
|
||||
#endif // QT_NO_OPENGL
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
|
@ -0,0 +1,87 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2020 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtGui module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef QPLATFORMBACKINGSTOREOPENGLSUPPORT_H
|
||||
#define QPLATFORMBACKINGSTOREOPENGLSUPPORT_H
|
||||
|
||||
//
|
||||
// W A R N I N G
|
||||
// -------------
|
||||
//
|
||||
// This file is part of the QPA API and is not meant to be used
|
||||
// in applications. Usage of this API may make your code
|
||||
// source and binary incompatible with future versions of Qt.
|
||||
//
|
||||
|
||||
#ifndef QT_NO_OPENGL
|
||||
|
||||
#include <QtGui/qtguiglobal.h>
|
||||
#include <qpa/qplatformbackingstore.h>
|
||||
|
||||
#include <QtGui/QOpenGLContext>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
class QOpenGLTextureBlitter;
|
||||
class QOpenGLBackingStore;
|
||||
|
||||
class QPlatformBackingStoreOpenGLSupport : public QPlatformBackingStoreOpenGLSupportBase
|
||||
{
|
||||
public:
|
||||
explicit QPlatformBackingStoreOpenGLSupport(QPlatformBackingStore *backingStore) : backingStore(backingStore) {}
|
||||
~QPlatformBackingStoreOpenGLSupport() override;
|
||||
void composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset,
|
||||
QPlatformTextureList *textures, bool translucentBackground) override;
|
||||
GLuint toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const override;
|
||||
|
||||
private:
|
||||
QPlatformBackingStore *backingStore = nullptr;
|
||||
QScopedPointer<QOpenGLContext> context;
|
||||
mutable GLuint textureId = 0;
|
||||
mutable QSize textureSize;
|
||||
mutable bool needsSwizzle = false;
|
||||
mutable bool premultiplied = false;
|
||||
QOpenGLTextureBlitter *blitter = nullptr;
|
||||
};
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif // QT_NO_OPENGL
|
||||
|
||||
#endif // QPLATFORMBACKINGSTOREOPENGLSUPPORT_H
|
||||
|
|
@ -9,6 +9,8 @@ QT += \
|
|||
|
||||
qtConfig(vulkan): QT += vulkan_support-private
|
||||
|
||||
qtHaveModule(platformcompositor_support-private): QT += platformcompositor_support-private
|
||||
|
||||
OTHER_FILES += $$PWD/android.json
|
||||
|
||||
INCLUDEPATH += \
|
||||
|
|
|
|||
|
|
@ -43,6 +43,9 @@
|
|||
#include <QtGui/private/qguiapplication_p.h>
|
||||
#include <QGuiApplication>
|
||||
#include <QOpenGLContext>
|
||||
#if QT_CONFIG(opengl)
|
||||
#include <QtPlatformCompositorSupport/qpa/qplatformbackingstoreopenglsupport.h>
|
||||
#endif
|
||||
#include <QThread>
|
||||
#include <QOffscreenSurface>
|
||||
|
||||
|
|
@ -275,7 +278,12 @@ QPlatformBackingStore *QAndroidPlatformIntegration::createPlatformBackingStore(Q
|
|||
{
|
||||
if (!QtAndroid::activity())
|
||||
return nullptr;
|
||||
return new QAndroidPlatformBackingStore(window);
|
||||
|
||||
auto *backingStore = new QAndroidPlatformBackingStore(window);
|
||||
#if QT_CONFIG(opengl)
|
||||
backingStore->setOpenGLSupport(new QPlatformBackingStoreOpenGLSupport(backingStore));
|
||||
#endif // QT_CONFIG(opengl)
|
||||
return backingStore;
|
||||
}
|
||||
|
||||
QPlatformOpenGLContext *QAndroidPlatformIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const
|
||||
|
|
|
|||
|
|
@ -101,6 +101,8 @@ QT += \
|
|||
|
||||
qtConfig(vulkan): QT += vulkan_support-private
|
||||
|
||||
qtHaveModule(platformcompositor_support-private): QT += platformcompositor_support-private
|
||||
|
||||
CONFIG += no_app_extension_api_only
|
||||
|
||||
qtHaveModule(widgets) {
|
||||
|
|
|
|||
|
|
@ -68,6 +68,10 @@
|
|||
|
||||
#include <QtFontDatabaseSupport/private/qfontengine_coretext_p.h>
|
||||
|
||||
#if QT_CONFIG(opengl)
|
||||
#include <QtPlatformCompositorSupport/qpa/qplatformbackingstoreopenglsupport.h>
|
||||
#endif
|
||||
|
||||
#ifdef QT_WIDGETS_LIB
|
||||
#include <QtWidgets/qtwidgetsglobal.h>
|
||||
#if QT_CONFIG(filedialog)
|
||||
|
|
@ -324,10 +328,16 @@ QPlatformBackingStore *QCocoaIntegration::createPlatformBackingStore(QWindow *wi
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
QPlatformBackingStore *backingStore = nullptr;
|
||||
if (platformWindow->view().layer)
|
||||
return new QCALayerBackingStore(window);
|
||||
backingStore = new QCALayerBackingStore(window);
|
||||
else
|
||||
return new QNSWindowBackingStore(window);
|
||||
backingStore = new QNSWindowBackingStore(window);
|
||||
|
||||
#if QT_CONFIG(opengl)
|
||||
backingStore->setOpenGLSupport(new QPlatformBackingStoreOpenGLSupport(backingStore));
|
||||
#endif
|
||||
return backingStore;
|
||||
}
|
||||
|
||||
QAbstractEventDispatcher *QCocoaIntegration::createEventDispatcher() const
|
||||
|
|
|
|||
|
|
@ -9,6 +9,8 @@ QT += \
|
|||
core-private gui-private \
|
||||
clipboard_support-private fontdatabase_support-private graphics_support-private
|
||||
|
||||
qtHaveModule(platformcompositor_support-private): QT += platformcompositor_support-private
|
||||
|
||||
LIBS += -framework Foundation -framework UIKit -framework QuartzCore -framework AudioToolbox
|
||||
|
||||
OBJECTIVE_SOURCES = \
|
||||
|
|
|
|||
|
|
@ -65,6 +65,10 @@
|
|||
|
||||
#import <AudioToolbox/AudioServices.h>
|
||||
|
||||
#if QT_CONFIG(opengl)
|
||||
#include <QtPlatformCompositorSupport/qpa/qplatformbackingstoreopenglsupport.h>
|
||||
#endif
|
||||
|
||||
#include <QtDebug>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
|
@ -186,7 +190,11 @@ QPlatformWindow *QIOSIntegration::createPlatformWindow(QWindow *window) const
|
|||
// Used when the QWindow's surface type is set by the client to QSurface::RasterSurface
|
||||
QPlatformBackingStore *QIOSIntegration::createPlatformBackingStore(QWindow *window) const
|
||||
{
|
||||
return new QIOSBackingStore(window);
|
||||
auto *backingStore = new QIOSBackingStore(window);
|
||||
#if QT_CONFIG(opengl)
|
||||
backingStore->setOpenGLSupport(new QPlatformBackingStoreOpenGLSupport(backingStore));
|
||||
#endif
|
||||
return backingStore;
|
||||
}
|
||||
|
||||
// Used when the QWindow's surface type is set by the client to QSurface::OpenGLSurface
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@
|
|||
#include "qwasmwindow.h"
|
||||
#ifndef QT_NO_OPENGL
|
||||
# include "qwasmbackingstore.h"
|
||||
# include <QtPlatformCompositorSupport/qpa/qplatformbackingstoreopenglsupport.h>
|
||||
#endif
|
||||
#include "qwasmfontdatabase.h"
|
||||
#if defined(Q_OS_UNIX)
|
||||
|
|
@ -185,6 +186,7 @@ QPlatformBackingStore *QWasmIntegration::createPlatformBackingStore(QWindow *win
|
|||
#ifndef QT_NO_OPENGL
|
||||
QWasmCompositor *compositor = QWasmScreen::get(window->screen())->compositor();
|
||||
QWasmBackingStore *backingStore = new QWasmBackingStore(compositor, window);
|
||||
backingStore->setOpenGLSupport(new QPlatformBackingStoreOpenGLSupport(backingStore));
|
||||
m_backingStores.insert(window, backingStore);
|
||||
return backingStore;
|
||||
#else
|
||||
|
|
|
|||
|
|
@ -4,6 +4,8 @@ QT += \
|
|||
core-private gui-private \
|
||||
eventdispatcher_support-private fontdatabase_support-private egl_support-private
|
||||
|
||||
qtHaveModule(platformcompositor_support-private): QT += platformcompositor_support-private
|
||||
|
||||
# Avoid X11 header collision, use generic EGL native types
|
||||
DEFINES += QT_EGL_NO_X11
|
||||
|
||||
|
|
|
|||
|
|
@ -45,6 +45,10 @@
|
|||
#include <QtCore/qdebug.h>
|
||||
#include <QtGui/private/qpixmap_raster_p.h>
|
||||
|
||||
#if QT_CONFIG(opengl)
|
||||
#include <QtPlatformCompositorSupport/qpa/qplatformbackingstoreopenglsupport.h>
|
||||
#endif
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
class QWindowsGdiIntegrationPrivate
|
||||
|
|
@ -73,7 +77,11 @@ QPlatformPixmap *QWindowsGdiIntegration::createPlatformPixmap(QPlatformPixmap::P
|
|||
|
||||
QPlatformBackingStore *QWindowsGdiIntegration::createPlatformBackingStore(QWindow *window) const
|
||||
{
|
||||
return new QWindowsBackingStore(window);
|
||||
auto *backingStore = new QWindowsBackingStore(window);
|
||||
#ifndef QT_NO_OPENGL
|
||||
backingStore->setOpenGLSupport(new QPlatformBackingStoreOpenGLSupport(backingStore));
|
||||
#endif
|
||||
return backingStore;
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@ QT += \
|
|||
eventdispatcher_support-private \
|
||||
fontdatabase_support-private theme_support-private
|
||||
|
||||
qtHaveModule(platformcompositor_support-private): QT += platformcompositor_support-private
|
||||
|
||||
qtConfig(accessibility): QT += accessibility_support-private
|
||||
qtConfig(vulkan): QT += vulkan_support-private
|
||||
|
||||
|
|
|
|||
|
|
@ -53,6 +53,9 @@
|
|||
#if QT_CONFIG(accessibility)
|
||||
# include "uiautomation/qwinrtuiaaccessibility.h"
|
||||
#endif
|
||||
#if QT_CONFIG(opengl)
|
||||
#include <QtPlatformCompositorSupport/qpa/qplatformbackingstoreopenglsupport.h>
|
||||
#endif
|
||||
|
||||
#include <QtGui/QOffscreenSurface>
|
||||
#include <QtGui/QOpenGLContext>
|
||||
|
|
@ -205,7 +208,11 @@ QPlatformWindow *QWinRTIntegration::createPlatformWindow(QWindow *window) const
|
|||
|
||||
QPlatformBackingStore *QWinRTIntegration::createPlatformBackingStore(QWindow *window) const
|
||||
{
|
||||
return new QWinRTBackingStore(window);
|
||||
auto *backingStore = new QWinRTBackingStore(window);
|
||||
#if QT_CONFIG(opengl)
|
||||
backingStore->setOpenGLSupport(new QPlatformBackingStoreOpenGLSupport(backingStore));
|
||||
#endif
|
||||
return backingStore;
|
||||
}
|
||||
|
||||
QPlatformOpenGLContext *QWinRTIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const
|
||||
|
|
|
|||
|
|
@ -6,6 +6,8 @@ QT += \
|
|||
core-private gui-private \
|
||||
fontdatabase_support-private egl_support-private
|
||||
|
||||
qtHaveModule(platformcompositor_support-private): QT += platformcompositor_support-private
|
||||
|
||||
DEFINES *= QT_NO_CAST_FROM_ASCII __WRL_NO_DEFAULT_LIB__
|
||||
|
||||
QMAKE_USE_PRIVATE += d3d11 ws2_32
|
||||
|
|
|
|||
|
|
@ -61,6 +61,9 @@
|
|||
|
||||
#include <QtFontDatabaseSupport/private/qgenericunixfontdatabase_p.h>
|
||||
#include <QtServiceSupport/private/qgenericunixservices_p.h>
|
||||
#if QT_CONFIG(opengl)
|
||||
#include <QtPlatformCompositorSupport/qpa/qplatformbackingstoreopenglsupport.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
|
|
@ -288,16 +291,23 @@ QPlatformOpenGLContext *QXcbIntegration::createPlatformOpenGLContext(QOpenGLCont
|
|||
|
||||
QPlatformBackingStore *QXcbIntegration::createPlatformBackingStore(QWindow *window) const
|
||||
{
|
||||
QPlatformBackingStore *backingStore = nullptr;
|
||||
|
||||
const bool isTrayIconWindow = QXcbWindow::isTrayIconWindow(window);
|
||||
if (isTrayIconWindow)
|
||||
return new QXcbSystemTrayBackingStore(window);
|
||||
|
||||
if (isTrayIconWindow) {
|
||||
backingStore = new QXcbSystemTrayBackingStore(window);
|
||||
#if QT_CONFIG(xcb_native_painting)
|
||||
if (nativePaintingEnabled())
|
||||
return new QXcbNativeBackingStore(window);
|
||||
} else if (nativePaintingEnabled()) {
|
||||
backingStore = new QXcbNativeBackingStore(window);
|
||||
#endif
|
||||
|
||||
return new QXcbBackingStore(window);
|
||||
} else {
|
||||
backingStore = new QXcbBackingStore(window);
|
||||
}
|
||||
Q_ASSERT(backingStore);
|
||||
#ifndef QT_NO_OPENGL
|
||||
backingStore->setOpenGLSupport(new QPlatformBackingStoreOpenGLSupport(backingStore));
|
||||
#endif
|
||||
return backingStore;
|
||||
}
|
||||
|
||||
QPlatformOffscreenSurface *QXcbIntegration::createPlatformOffscreenSurface(QOffscreenSurface *surface) const
|
||||
|
|
|
|||
|
|
@ -9,6 +9,9 @@ QT += \
|
|||
edid_support-private \
|
||||
xkbcommon_support-private
|
||||
|
||||
qtHaveModule(platformcompositor_support-private): \
|
||||
QT += platformcompositor_support-private
|
||||
|
||||
qtHaveModule(linuxaccessibility_support-private): \
|
||||
QT += linuxaccessibility_support-private
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue