From a570e8b0f6b95dbe50e39a183527751aaf6fe562 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Mon, 27 Oct 2014 14:47:25 +0200 Subject: [PATCH] direct2d: Fix pixmap fills in composition emulation mode When painting a pixmap with rasterFill, the brush should be offset to match the fill path. Change-Id: I4e361932643c4a98dce74e55ed16fae274bce43b Reviewed-by: Louai Al-Khanji --- src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp index c13f0f333a..a86bb0ee04 100644 --- a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp +++ b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp @@ -1471,7 +1471,8 @@ void QWindowsDirect2DPaintEngine::drawPixmap(const QRectF &r, r.x(), r.y() + r.height() }; const QVectorPath vp(points, 4, 0, QVectorPath::RectangleHint); - const QBrush brush(sr.isValid() ? pm.copy(sr.toRect()) : pm); + QBrush brush(sr.isValid() ? pm.copy(sr.toRect()) : pm); + brush.setTransform(QTransform::fromTranslate(r.x(), r.y())); rasterFill(vp, brush); return; }