winrt: QWinRTEGLContext: add isValid functionality
QPlatformOpenGLContext::isValid always returns true but it is possible that creation of the context fails in QWinRTEGLContext. This case should be reflected in isValid because other places (like QOpenGLContext::isValid()) rely on it and not having proper information about the validity of the context might lead to crashes. Task-number: QTBUG-67568 Change-Id: If989ca47cdf7b27c44961beee5d97a4647184b0a Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>bb10
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26355be54d
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a8906e3510
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@ -354,6 +354,12 @@ QFunctionPointer QWinRTEGLContext::getProcAddress(const char *procName)
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return eglGetProcAddress(procName);
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}
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bool QWinRTEGLContext::isValid() const
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{
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Q_D(const QWinRTEGLContext);
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return d->eglContext != EGL_NO_CONTEXT;
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}
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EGLDisplay QWinRTEGLContext::display()
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{
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return g->eglDisplay;
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@ -60,6 +60,7 @@ public:
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QSurfaceFormat format() const override;
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QFunctionPointer getProcAddress(const char *procName) override;
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bool isValid() const override;
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static EGLDisplay display();
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private:
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