Remove some now unused code
The old Resolver class to resolve GL symbols is not being used any longer, get rid of it. Change-Id: I835860eb1c42aea05458ca32cf652659500312da Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>bb10
parent
8115a3b444
commit
a900645c2a
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@ -2089,110 +2089,6 @@ enum ResolvePolicy
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ResolveNV = 0x8
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};
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template <typename Base, typename FuncType, int Policy, typename ReturnType>
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class Resolver
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{
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public:
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Resolver(FuncType Base::*func, FuncType fallback, const char *name)
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: funcPointerName(func)
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, fallbackFuncPointer(fallback)
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, funcName(name)
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{
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}
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ReturnType operator()();
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template <typename P1>
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ReturnType operator()(P1 p1);
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template <typename P1, typename P2>
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ReturnType operator()(P1 p1, P2 p2);
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template <typename P1, typename P2, typename P3>
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ReturnType operator()(P1 p1, P2 p2, P3 p3);
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template <typename P1, typename P2, typename P3, typename P4>
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ReturnType operator()(P1 p1, P2 p2, P3 p3, P4 p4);
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template <typename P1, typename P2, typename P3, typename P4, typename P5>
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ReturnType operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
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ReturnType operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7>
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ReturnType operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
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ReturnType operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9>
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ReturnType operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9, typename P10>
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ReturnType operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9, typename P10, typename P11>
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ReturnType operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11);
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private:
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FuncType Base::*funcPointerName;
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FuncType fallbackFuncPointer;
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const char *funcName;
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};
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template <typename Base, typename FuncType, int Policy>
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class Resolver<Base, FuncType, Policy, void>
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{
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public:
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Resolver(FuncType Base::*func, FuncType fallback, const char *name)
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: funcPointerName(func)
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, fallbackFuncPointer(fallback)
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, funcName(name)
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{
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}
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void operator()();
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template <typename P1>
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void operator()(P1 p1);
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template <typename P1, typename P2>
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void operator()(P1 p1, P2 p2);
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template <typename P1, typename P2, typename P3>
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void operator()(P1 p1, P2 p2, P3 p3);
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template <typename P1, typename P2, typename P3, typename P4>
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void operator()(P1 p1, P2 p2, P3 p3, P4 p4);
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template <typename P1, typename P2, typename P3, typename P4, typename P5>
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void operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
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void operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7>
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void operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
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void operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9>
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void operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9, typename P10>
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void operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10);
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template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9, typename P10, typename P11>
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void operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11);
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private:
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FuncType Base::*funcPointerName;
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FuncType fallbackFuncPointer;
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const char *funcName;
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};
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static QFunctionPointer getProcAddress(QOpenGLContext *context, const char *funcName, int policy)
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{
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QFunctionPointer function = context->getProcAddress(funcName);
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@ -2233,248 +2129,6 @@ static QFunctionPointer getProcAddress(QOpenGLContext *context, const char *func
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return function;
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}
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#define RESOLVER_COMMON \
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QOpenGLContext *context = QOpenGLContext::currentContext(); \
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Base *funcs = qt_gl_functions(context); \
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\
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FuncType old = funcs->*funcPointerName; \
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funcs->*funcPointerName = (FuncType)getProcAddress(context, funcName, Policy);
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#define RESOLVER_COMMON_NON_VOID \
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RESOLVER_COMMON \
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\
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if (!(funcs->*funcPointerName)) { \
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if (fallbackFuncPointer) { \
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funcs->*funcPointerName = fallbackFuncPointer; \
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} else { \
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funcs->*funcPointerName = old; \
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return ReturnType(); \
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} \
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}
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#define RESOLVER_COMMON_VOID \
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RESOLVER_COMMON \
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\
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if (!(funcs->*funcPointerName)) { \
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if (fallbackFuncPointer) { \
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funcs->*funcPointerName = fallbackFuncPointer; \
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} else { \
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funcs->*funcPointerName = old; \
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return; \
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} \
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()()
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)();
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2, typename P3>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2, P3 p3)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2, p3);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2, typename P3, typename P4>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2, P3 p3, P4 p4)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2, p3, p4);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2, typename P3, typename P4, typename P5>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2, p3, p4, p5);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7, p8);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7, p8, p9);
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}
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template <typename Base, typename FuncType, int Policy, typename ReturnType> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9, typename P10>
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ReturnType Resolver<Base, FuncType, Policy, ReturnType>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10)
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{
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RESOLVER_COMMON_NON_VOID
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return (funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
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}
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template <typename Base, typename FuncType, int Policy>
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void Resolver<Base, FuncType, Policy, void>::operator()()
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)();
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3, typename P4>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3, P4 p4)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3, p4);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3, typename P4, typename P5>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3, p4, p5);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7, p8);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7, p8, p9);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9, typename P10>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
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}
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template <typename Base, typename FuncType, int Policy> template <typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8, typename P9, typename P10, typename P11>
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void Resolver<Base, FuncType, Policy, void>::operator()(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11)
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{
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RESOLVER_COMMON_VOID
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(funcs->*funcPointerName)(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
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}
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template <typename ReturnType, int Policy, typename Base, typename FuncType>
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Resolver<Base, FuncType, Policy, ReturnType> functionResolverWithFallback(FuncType Base::*func, FuncType fallback, const char *name)
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{
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return Resolver<Base, FuncType, Policy, ReturnType>(func, fallback, name);
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}
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template <typename ReturnType, int Policy, typename Base, typename FuncType>
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Resolver<Base, FuncType, Policy, ReturnType> functionResolver(FuncType Base::*func, const char *name)
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{
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return Resolver<Base, FuncType, Policy, ReturnType>(func, 0, name);
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}
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} // namespace
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#define RESOLVE_FUNC(RETURN_TYPE, POLICY, NAME) \
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return functionResolver<RETURN_TYPE, POLICY>(&QOpenGLExtensionsPrivate::NAME, "gl" #NAME)
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#define RESOLVE_FUNC_VOID(POLICY, NAME) \
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functionResolver<void, POLICY>(&QOpenGLExtensionsPrivate::NAME, "gl" #NAME)
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#define RESOLVE_FUNC_SPECIAL(RETURN_TYPE, POLICY, NAME) \
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return functionResolverWithFallback<RETURN_TYPE, POLICY>(&QOpenGLExtensionsPrivate::NAME, qopenglfSpecial##NAME, "gl" #NAME)
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#define RESOLVE_FUNC_SPECIAL_VOID(POLICY, NAME) \
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functionResolverWithFallback<void, POLICY>(&QOpenGLExtensionsPrivate::NAME, qopenglfSpecial##NAME, "gl" #NAME)
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template <typename Func>
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Func resolve(QOpenGLContext *context, const char *name, int policy, Func)
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{
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@ -2490,6 +2144,8 @@ Func resolveWithFallback(QOpenGLContext *context, const char *name, int policy,
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return f;
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||||
}
|
||||
|
||||
}
|
||||
|
||||
#define RESOLVE(name, policy) \
|
||||
resolve(context, "gl"#name, policy, name)
|
||||
|
||||
|
|
|
|||
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Reference in New Issue