Expose the ThreadedOpenGL cap to apps
Applications have no public API to check for the ThreadedOpenGL flag reported by the platform plugins. Add a static function to QOpenGLContext to give interested applications a way to decide if they should do rendering on separate threads. Task-number: QTBUG-44208 Change-Id: I629332512ab31fe49f842065a911270cd6cea7aa Reviewed-by: Gunnar Sletta <gunnar@sletta.org>bb10
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@ -1184,6 +1184,21 @@ bool QOpenGLContext::isOpenGLES() const
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return format().renderableType() == QSurfaceFormat::OpenGLES;
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}
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/*!
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Returns \c true if the platform supports OpenGL rendering outside the main (gui)
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thread.
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The value is controlled by the platform plugin in use and may also depend on the
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graphics drivers.
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\since 5.5
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*/
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bool QOpenGLContext::supportsThreadedOpenGL()
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{
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Q_ASSERT(qGuiApp);
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return QGuiApplicationPrivate::instance()->platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL);
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}
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/*!
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\internal
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*/
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@ -198,6 +198,8 @@ public:
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bool isOpenGLES() const;
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static bool supportsThreadedOpenGL();
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Q_SIGNALS:
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void aboutToBeDestroyed();
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