Update qtgui.qdoc regarding OpenGL
Change-Id: Ibda6987d005a1e42ebaef23b41ef18ae0b7ffa66 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Topi Reiniö <topi.reinio@digia.com>bb10
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@ -122,22 +122,40 @@
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\section1 OpenGL and OpenGL ES integration
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\section1 OpenGL and OpenGL ES Integration
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QWindow supports rendering using desktop OpenGL, OpenGL ES 1.1 and
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OpenGL ES 2.0, depending on what the platform supports. OpenGL
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rendering is enabled by setting the QWindow's surface type to
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QSurface::OpenGLSurface, choosing the format attributes with
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QSurfaceFormat, and then creating a QOpenGLContext to manage
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the native OpenGL context. In addition, Qt has QOpenGLPaintDevice,
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which enables the use of OpenGL accelerated QPainter rendering, as well as
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convenience classes that simplify the writing of OpenGL code and hides the
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complexities of extension handling and the differences between OpenGL ES 2
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and desktop OpenGL. The convenience classes include QOpenGLFunctions that
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lets an application use all the OpenGL ES 2 functions on desktop OpenGL
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without having to manually resolve the OpenGL function pointers and some
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classes that wrap native OpenGL resources in a simpler Qt API:
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QOpenGLBuffer, QOpenGLFramebufferObject, and QOpenGLShaderProgram.
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QWindow supports rendering using OpenGL and OpenGL ES, depending
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on what the platform supports. OpenGL rendering is enabled by
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setting the QWindow's surface type to QSurface::OpenGLSurface,
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choosing the format attributes with QSurfaceFormat, and then
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creating a QOpenGLContext to manage the native OpenGL context. In
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addition, Qt has QOpenGLPaintDevice, which enables the use of
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OpenGL accelerated QPainter rendering, as well as convenience
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classes that simplify the writing of OpenGL code and hides the
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complexities of extension handling and the differences between
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OpenGL ES 2 and desktop OpenGL. The convenience classes include
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QOpenGLFunctions that lets an application use all the OpenGL ES 2
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functions on desktop OpenGL without having to manually resolve the
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OpenGL function pointers, thus allowing cross-platform development
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of applications targeting mobile or embedded devices, and some
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classes that wrap native OpenGL functionality in a simpler Qt API:
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\list
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\li QOpenGLBuffer
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\li QOpenGLFramebufferObject
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\li QOpenGLShaderProgram
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\li QOpenGLTexture
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\li QOpenGLDebugLogger
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\li QOpenGLTimerQuery
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\li QOpenGLVertexArrayObject
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\endlist
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Finally, in order to provide better support for the newer versions
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(3.0 and higher) of OpenGL, a versioned function wrapper mechanism
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is also available: The QOpenGLFunction_N_N family of classes
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expose all the functions in a given OpenGL version and profile,
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allowing easy development of desktop applications relying on
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modern, desktop-only OpenGL features.
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For more information, see the \l {OpenGL Window Example}.
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@ -147,7 +165,7 @@
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A \l {QWindow} created with the \l {QSurface::OpenGLSurface} can
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be used in combination with \l QPainter and \l QOpenGLPaintDevice
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to have OpenGL hardware accellerated 2D graphics, by sacrificing
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to have OpenGL hardware accelerated 2D graphics, by sacrificing
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some of the visual quality.
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